Commit Graph

23148 Commits

Author SHA1 Message Date
Christoph Bumiller aad31d69ce nv50: fix SIGN_SET case in tgsi_src 2009-05-28 16:06:17 +10:00
Christoph Bumiller 4a7cf8f66f nv50: set dst.z,w to 0,1 in SCS and XPD
According to tgsi-instruction-set.txt, if they are written, z and w
should be set to 0 and 1 respectively in SCS, and w to 1.0 in XPD.
2009-05-28 16:06:17 +10:00
Christoph Bumiller 229992d281 nv50: make LRP instruction nicer 2009-05-28 16:06:17 +10:00
Christoph Bumiller 9417582f39 nv50: fix some memory leaks in shader assembler 2009-05-28 16:06:16 +10:00
Ben Skeggs 65e3fb7b46 nouveau: explicitly request mappable buffers for the moment 2009-05-28 16:06:16 +10:00
Mike Kaplinksiy 713b636a0e draw: Fix assertion failure at fetch_emit_prepare 2009-05-27 22:53:59 -07:00
Brian Paul 5be48307d5 demos: remove some old debug/test code 2009-05-27 19:37:32 -06:00
Brian Paul b86067c610 softpipe: comments 2009-05-27 19:36:59 -06:00
Brian Paul 31deacb8d3 softpipe: include sp_winsys.h to silence warning (unprototyped function) 2009-05-27 19:30:07 -06:00
Brian Paul 5d75124db4 softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON
Use the first vertex, not the last.
2009-05-27 19:27:31 -06:00
Brian Paul c13bd74885 st/mesa: init Format field of vertex arrays for feedback mode
Fixes segfault in glRasterPos()
2009-05-27 19:24:09 -06:00
Eric Anholt 8ec6e03679 i915: Fall back on NPOT textured metaops on 830-class. 2009-05-26 20:50:54 -07:00
Eric Anholt 0e83e8f51a i915: Restore the Viewport and DepthRange functions on 8xx.
Fixes failed viewport updates on glxgears (and other apps) resize since
e41780fedc2c1f22b43118da30a0103fa68b769f.

Bug #20473.
2009-05-26 19:50:23 -07:00
Chris Wilson 9178b31546 intel: Override MaxRenderbufferSize with hardware constraints
Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on
earlier hardware.
2009-05-26 15:51:33 -07:00
Brian Paul 2d30dafadd mesa: fix warning message in vbo_exec_DrawRangeElements() 2009-05-22 15:49:38 -06:00
Brian Paul 68d412f31c mesa: add missing update_min() call in update_arrays() 2009-05-22 15:35:49 -06:00
Brian Paul 2ead49f98b mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it
should really be MAX_VERTEX_GENERIC_ATTRIBS (16).

The generic vertex attributes are in addition to the conventional arrays
(except in NV vertex program mode- they alias/overlay in that case) so
the total of all conventional attributes plus generic attributes should
total 32 (not 48).
2009-05-22 14:57:51 -06:00
Brian Paul 8e3f6c0f96 mesa: use Elements() for loop limit 2009-05-22 14:42:26 -06:00
Brian Paul 842b4cd3cd mesa: use Elements() for loop limit 2009-05-22 14:32:45 -06:00
Brian Paul ce7a049191 mesa: use Elements() for loop limit 2009-05-22 14:32:37 -06:00
Brian Paul 8091aa8633 mesa: use Elements() for loop limit 2009-05-22 14:28:24 -06:00
Brian Paul 2a3d118a8e mesa: use Elements() for loop limit 2009-05-22 14:27:42 -06:00
Brian Paul 180df4d328 mesa: simplify adjust_buffer_object_ref_counts() 2009-05-22 14:27:26 -06:00
Brian Paul bf4dfd6563 mesa: minor code clean-up 2009-05-22 14:24:21 -06:00
Brian Paul d30163ad42 mesa: use Elements() for loop limit 2009-05-22 14:23:02 -06:00
Brian Paul b625fbaef2 vbo: s/32/VERT_ATTRIB_MAX/ 2009-05-22 14:22:40 -06:00
Brian Paul ebb991ca0d mesa: use Elements() for loop bound 2009-05-22 14:16:00 -06:00
Brian Paul a65f385b8d mesa: minor code simplification 2009-05-22 14:14:53 -06:00
Brian Paul fac334e6d3 Merge branch 'mesa_7_5_branch' 2009-05-22 14:09:35 -06:00
Brian Paul 1045481dd9 mesa: fix loop over generic attribs in update_arrays() 2009-05-22 13:50:31 -06:00
Brian Paul 4b55e36952 vbo: asst. reformatting, clean-ups 2009-05-22 13:44:59 -06:00
Brian Paul 9be72f54ac Merge branch 'mesa_7_5_branch' 2009-05-22 13:21:23 -06:00
Brian Paul c3538969e1 vbo: fix crash in vbo_exec_bind_arrays()
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0].  We were setting the
attribute size, but not the pointer.

Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
2009-05-22 13:15:41 -06:00
Brian Paul 891a2bdd7d demos: extend glsl/multitex.c to use a vertex buffer object 2009-05-22 13:12:28 -06:00
Brian Paul 96370113f1 demos/util: add funcs for GL_ARB_buffer_object 2009-05-22 13:12:01 -06:00
Brian Paul 58fadc6242 demos: fix multitex.c VertCoord attribute mapping
If the multitex.vert shader uses the VertCoord generic vertex attribute
instead of the pre-defined gl_Vertex attribute, we need to make sure that
VertCoord gets bound to generic vertex attribute zero.

That's because we need to call glVertexAttrib2fv(0, xy) after all the other
vertex attributes have been set since setting generic attribute 0 triggers
vertex submission.  Before, we wound up issuing the vertex attributes in
the order 0, 1, 2 which caused the first vertex to be submitted before all
the attributes were set.  Now, the attributes are set in 1, 2, 0 order.
2009-05-22 13:00:49 -06:00
Brian Paul 1b3f5df1e0 Merge branch 'mesa_7_5_branch' 2009-05-22 09:40:50 -06:00
Brian Paul 995456f930 mesa: allow GL_BITMAP type in _mesa_image_image_stride()
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D()
which gets converted to RGBA via the glPixelMap tables.

This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22 09:35:02 -06:00
Brian Paul a545f1ab6d mesa: added some assertions 2009-05-22 07:51:35 -06:00
Brian Paul 42ae2a8648 mesa: use Elements() macro to limit loops instead of constants 2009-05-22 07:51:13 -06:00
Brian Paul 882cd6c839 mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
Use MAX_VERTEX_GENERIC_ATTRIBS instead.  No need for two #defines for
the same quantity.
2009-05-22 07:30:05 -06:00
Brian Paul 4a95185c9f mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Be clearer that this is the number of generic vertex program/shader
attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-05-22 07:26:08 -06:00
Brian Paul 4dc426c016 mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs 2009-05-22 07:19:27 -06:00
Brian Paul 42b747e57d mesa: added comment 2009-05-22 07:14:16 -06:00
Brian Paul 70c4b81e88 mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE 2009-05-21 21:49:57 -06:00
Brian Paul 8b91778f46 vbo: fix build breakage...oops 2009-05-21 17:07:33 -06:00
Brian Paul 3bfe312d01 vbo: comments, whitespace clean-ups 2009-05-21 17:03:52 -06:00
Brian Paul d2a74d76c9 mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS 2009-05-21 17:03:21 -06:00
Brian Paul 7e2fb12981 Merge branch 'mesa_7_5_branch' 2009-05-21 16:57:28 -06:00
Brian Paul 8da09e6924 vbo: fix incorrect loop limit in bind_array_obj()
The generic_array[] is 16 elements in size, but the loop was doing 32
iterations.  The out of bounds array write was clobbering the following
inputs[] array but as luck would have it, that didn't matter.
2009-05-21 16:54:35 -06:00