vbo: fix crash in vbo_exec_bind_arrays()

When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0].  We were setting the
attribute size, but not the pointer.

Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
This commit is contained in:
Brian Paul
2009-05-22 13:15:41 -06:00
parent 58fadc6242
commit c3538969e1
+1
View File
@@ -185,6 +185,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
exec->vtx.inputs[16] = exec->vtx.inputs[0];
exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
exec->vtx.attrsz[0] = 0;
}
break;