mesa: minor code clean-up

This commit is contained in:
Brian Paul
2009-05-22 14:24:21 -06:00
parent d30163ad42
commit bf4dfd6563
+19 -18
View File
@@ -1094,48 +1094,49 @@ static void _ae_update_state( GLcontext *ctx )
AEarray *aa = actx->arrays;
AEattrib *at = actx->attribs;
GLuint i;
struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
actx->nr_vbos = 0;
/* conventional vertex arrays */
if (ctx->Array.ArrayObj->Index.Enabled) {
aa->array = &ctx->Array.ArrayObj->Index;
if (arrayObj->Index.Enabled) {
aa->array = &arrayObj->Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
aa->array = &ctx->Array.ArrayObj->EdgeFlag;
if (arrayObj->EdgeFlag.Enabled) {
aa->array = &arrayObj->EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
check_vbo(actx, aa->array->BufferObj);
aa++;
}
if (ctx->Array.ArrayObj->Normal.Enabled) {
aa->array = &ctx->Array.ArrayObj->Normal;
if (arrayObj->Normal.Enabled) {
aa->array = &arrayObj->Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
if (ctx->Array.ArrayObj->Color.Enabled) {
aa->array = &ctx->Array.ArrayObj->Color;
if (arrayObj->Color.Enabled) {
aa->array = &arrayObj->Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
aa->array = &ctx->Array.ArrayObj->SecondaryColor;
if (arrayObj->SecondaryColor.Enabled) {
aa->array = &arrayObj->SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
if (ctx->Array.ArrayObj->FogCoord.Enabled) {
aa->array = &ctx->Array.ArrayObj->FogCoord;
if (arrayObj->FogCoord.Enabled) {
aa->array = &arrayObj->FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
@@ -1153,7 +1154,7 @@ static void _ae_update_state( GLcontext *ctx )
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
if (attribArray->Enabled) {
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
@@ -1179,18 +1180,18 @@ static void _ae_update_state( GLcontext *ctx )
}
/* finally, vertex position */
if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
if (arrayObj->VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
aa->array = &arrayObj->VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
else if (ctx->Array.ArrayObj->Vertex.Enabled) {
aa->array = &ctx->Array.ArrayObj->Vertex;
else if (arrayObj->Vertex.Enabled) {
aa->array = &arrayObj->Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;