mesa: add missing update_min() call in update_arrays()
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@@ -196,7 +196,7 @@ update_arrays( GLcontext *ctx )
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if (ctx->VertexProgram._Current) {
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for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
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if (arrayObj->VertexAttrib[i].Enabled) {
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min = MIN2(min, arrayObj->VertexAttrib[i]._MaxElement);
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min = update_min(min, &arrayObj->VertexAttrib[i]);
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}
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}
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}
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