mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48).
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@@ -1574,8 +1574,13 @@ struct gl_array_object
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struct gl_client_array PointSize;
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/*@}*/
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/** Generic arrays for vertex programs/shaders */
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struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
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/**
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* Generic arrays for vertex programs/shaders.
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* For NV vertex programs, these attributes alias and take priority
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* over the conventional attribs above. For ARB vertex programs and
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* GLSL vertex shaders, these attributes are separate.
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*/
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struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
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/** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
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GLbitfield _Enabled;
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