mesa: use Elements() for loop limit
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@@ -117,11 +117,10 @@ static void bind_array_obj( GLcontext *ctx )
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}
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exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
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for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
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for (i = 0; i < Elements(arrayObj->TexCoord); i++)
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exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
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for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
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assert(i < Elements(arrayObj->VertexAttrib));
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for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
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assert(i < Elements(exec->array.generic_array));
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exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
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}
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