mesa: use Elements() for loop limit

This commit is contained in:
Brian Paul
2009-05-22 14:42:26 -06:00
parent 842b4cd3cd
commit 8e3f6c0f96
+2 -3
View File
@@ -117,11 +117,10 @@ static void bind_array_obj( GLcontext *ctx )
}
exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
for (i = 0; i < Elements(arrayObj->TexCoord); i++)
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
assert(i < Elements(arrayObj->VertexAttrib));
for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
assert(i < Elements(exec->array.generic_array));
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
}