mesa: use Elements() for loop bound

This commit is contained in:
Brian Paul
2009-05-22 14:16:00 -06:00
parent a65f385b8d
commit ebb991ca0d
+2 -2
View File
@@ -800,10 +800,10 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) {
for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
}