vbo: comments, whitespace clean-ups
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@@ -36,7 +36,8 @@
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#include "vbo_context.h"
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/* Compute min and max elements for drawelements calls.
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/**
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* Compute min and max elements for glDraw[Range]Elements() calls.
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*/
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static void get_minmax_index( GLuint count, GLuint type,
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const GLvoid *indices,
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@@ -89,7 +90,8 @@ static void get_minmax_index( GLuint count, GLuint type,
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}
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/* Just translate the arrayobj into a sane layout.
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/**
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* Just translate the arrayobj into a sane layout.
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*/
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static void bind_array_obj( GLcontext *ctx )
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{
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@@ -127,6 +129,7 @@ static void bind_array_obj( GLcontext *ctx )
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exec->array.array_obj = arrayObj->Name;
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}
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static void recalculate_input_bindings( GLcontext *ctx )
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{
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struct vbo_context *vbo = vbo_context(ctx);
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@@ -140,9 +143,10 @@ static void recalculate_input_bindings( GLcontext *ctx )
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switch (exec->array.program_mode) {
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case VP_NONE:
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/* When no vertex program is active, we put the material values
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* into the generic slots. This is the only situation where
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* material values are available as per-vertex attributes.
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/* When no vertex program is active (or the vertex program is generated
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* from fixed-function state). We put the material values into the
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* generic slots. This is the only situation where material values
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* are available as per-vertex attributes.
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*/
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for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
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if (exec->array.legacy_array[i]->Enabled)
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@@ -165,8 +169,8 @@ static void recalculate_input_bindings( GLcontext *ctx )
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inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
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const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
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}
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break;
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case VP_NV:
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/* NV_vertex_program - attribute arrays alias and override
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* conventional, legacy arrays. No materials, and the generic
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@@ -190,11 +194,11 @@ static void recalculate_input_bindings( GLcontext *ctx )
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inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
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const_inputs |= 1 << i;
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}
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break;
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case VP_ARB:
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/* ARB_vertex_program - Only the attribute zero (position) array
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* aliases and overrides the legacy position array.
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/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
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* attribute array aliases and overrides the legacy position array.
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*
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* Otherwise, legacy attributes available in the legacy slots,
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* generic attributes in the generic slots and materials are not
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@@ -209,7 +213,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
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const_inputs |= 1 << 0;
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}
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for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
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if (exec->array.legacy_array[i]->Enabled)
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inputs[i] = exec->array.legacy_array[i];
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@@ -234,6 +237,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
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_mesa_set_varying_vp_inputs( ctx, ~const_inputs );
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}
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static void bind_arrays( GLcontext *ctx )
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{
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#if 0
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@@ -281,7 +285,10 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
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bind_arrays( ctx );
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/* Again...
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/* Again... because we may have changed the bitmask of per-vertex varying
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* attributes. If we regenerate the fixed-function vertex program now
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* we may be able to prune down the number of vertex attributes which we
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* need in the shader.
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*/
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if (ctx->NewState)
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_mesa_update_state( ctx );
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@@ -295,7 +302,8 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
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prim[0].count = count;
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prim[0].indexed = 0;
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vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 );
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vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
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start, start + count - 1 );
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#if 0
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{
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@@ -340,7 +348,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
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}
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static void GLAPIENTRY
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vbo_exec_DrawRangeElements(GLenum mode,
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GLuint start, GLuint end,
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@@ -357,9 +364,11 @@ vbo_exec_DrawRangeElements(GLenum mode,
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if (end >= ctx->Array.ArrayObj->_MaxElement) {
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/* the max element is out of bounds of one or more enabled arrays */
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_mesa_warning(ctx, "glDraw[Range]Elements() index=%u is "
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"out of bounds (max=%u)", end,
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ctx->Array.ArrayObj->_MaxElement);
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_mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
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"type 0x%x) index=%u is out of bounds (max=%u)",
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start, end, count, type, end,
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if (0)
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_mesa_print_arrays(ctx);
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return;
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}
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@@ -426,6 +435,7 @@ vbo_exec_DrawRangeElements(GLenum mode,
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vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
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}
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static void GLAPIENTRY
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vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
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{
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@@ -465,9 +475,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
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* Initialization
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*/
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void vbo_exec_array_init( struct vbo_exec_context *exec )
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{
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#if 1
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