vbo: comments, whitespace clean-ups

This commit is contained in:
Brian Paul
2009-05-21 17:03:52 -06:00
parent d2a74d76c9
commit 3bfe312d01
+26 -19
View File
@@ -36,7 +36,8 @@
#include "vbo_context.h"
/* Compute min and max elements for drawelements calls.
/**
* Compute min and max elements for glDraw[Range]Elements() calls.
*/
static void get_minmax_index( GLuint count, GLuint type,
const GLvoid *indices,
@@ -89,7 +90,8 @@ static void get_minmax_index( GLuint count, GLuint type,
}
/* Just translate the arrayobj into a sane layout.
/**
* Just translate the arrayobj into a sane layout.
*/
static void bind_array_obj( GLcontext *ctx )
{
@@ -127,6 +129,7 @@ static void bind_array_obj( GLcontext *ctx )
exec->array.array_obj = arrayObj->Name;
}
static void recalculate_input_bindings( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
@@ -140,9 +143,10 @@ static void recalculate_input_bindings( GLcontext *ctx )
switch (exec->array.program_mode) {
case VP_NONE:
/* When no vertex program is active, we put the material values
* into the generic slots. This is the only situation where
* material values are available as per-vertex attributes.
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
* generic slots. This is the only situation where material values
* are available as per-vertex attributes.
*/
for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
@@ -165,8 +169,8 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
break;
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override
* conventional, legacy arrays. No materials, and the generic
@@ -190,11 +194,11 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
const_inputs |= 1 << i;
}
break;
case VP_ARB:
/* ARB_vertex_program - Only the attribute zero (position) array
* aliases and overrides the legacy position array.
/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
* attribute array aliases and overrides the legacy position array.
*
* Otherwise, legacy attributes available in the legacy slots,
* generic attributes in the generic slots and materials are not
@@ -209,7 +213,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
const_inputs |= 1 << 0;
}
for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
@@ -234,6 +237,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
_mesa_set_varying_vp_inputs( ctx, ~const_inputs );
}
static void bind_arrays( GLcontext *ctx )
{
#if 0
@@ -281,7 +285,10 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
bind_arrays( ctx );
/* Again...
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
* we may be able to prune down the number of vertex attributes which we
* need in the shader.
*/
if (ctx->NewState)
_mesa_update_state( ctx );
@@ -295,7 +302,8 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
prim[0].count = count;
prim[0].indexed = 0;
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 );
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
start, start + count - 1 );
#if 0
{
@@ -340,7 +348,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode,
GLuint start, GLuint end,
@@ -357,9 +364,11 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (end >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDraw[Range]Elements() index=%u is "
"out of bounds (max=%u)", end,
ctx->Array.ArrayObj->_MaxElement);
_mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
"type 0x%x) index=%u is out of bounds (max=%u)",
start, end, count, type, end,
if (0)
_mesa_print_arrays(ctx);
return;
}
@@ -426,6 +435,7 @@ vbo_exec_DrawRangeElements(GLenum mode,
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
}
static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
@@ -465,9 +475,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
* Initialization
*/
void vbo_exec_array_init( struct vbo_exec_context *exec )
{
#if 1