Dave Airlie
4ecb9f0532
Fix up some incorrect pointers and clear screen
2006-03-30 05:47:08 +00:00
Dave Airlie
8b186e3695
add initial miniglx files for i915, not integrated yet
2006-03-30 04:33:58 +00:00
Brian Paul
75a8383e8d
Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().
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This is a temporary fix for the DRI drivers.
Should really only have to update the matrix via _mesa_update_state().
2006-03-29 23:44:31 +00:00
Brian Paul
920023240c
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pedantic warnings in x11 driver
2006-03-29 23:42:44 +00:00
Kristian Høgsberg
3a6d968f37
Fixes to silence warnings in code generated by glapi scripts.
2006-03-29 22:32:38 +00:00
Brian Paul
f331bb0312
added some no-op virtual destructors to silence g++ 4.0.0 warnings
2006-03-29 18:54:00 +00:00
Brian Paul
c3051df8e1
fixes from John Shell (bug 6339)
2006-03-29 18:46:46 +00:00
Brian Paul
db79d2abac
minor clean-up
2006-03-29 18:41:19 +00:00
Brian Paul
c19de0b7f6
FP textures and fixes (Ewald Snel)
2006-03-29 15:21:01 +00:00
Brian Paul
e5b6eee15d
fix components initialization in two places (Ewald Snel)
2006-03-29 15:17:57 +00:00
Brian Paul
006e183b6e
move NumNativeAlu/TexInstruction assignments (Ewald Snel)
2006-03-29 15:15:37 +00:00
Jouk Jansen
180b0dab8b
Committing in .
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Removing <CR>
Modified Files:
Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c
Mesa/src/mesa/main/mtypes.h
----------------------------------------------------------------------
2006-03-29 12:09:08 +00:00
Brian Paul
555478fed6
New code for rendering to depth/stencil textures.
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Re-org of the renderbuffer wrapper code.
2006-03-29 04:51:03 +00:00
Brian Paul
2742c4e4db
new tests for GL_DEPTH_STENCIL_EXT
2006-03-29 04:48:21 +00:00
Brian Paul
2b430ef56a
a few new assertions
2006-03-29 04:47:34 +00:00
Brian Paul
2526152a10
fix a GLuint vs GLushort test, new assertions
2006-03-29 04:01:05 +00:00
Brian Paul
519a2e7cb7
Move the computation of the viewport matrix into a new update_viewport_matrix()
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function since the matrix depends on the viewport params and the framebuffer's
depth buffer resolution.
Fixes some renderbuffer / depth range issues.
This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
2006-03-29 03:59:34 +00:00
Karl Schultz
3076557ca3
Update for new Mesa entry points. I need to change the python script that generates this file to the new XML scheme, but for now, a manual update is OK.
2006-03-29 02:12:31 +00:00
Daniel Borca
c61763b5d2
Match pixel addresses with `compute_row_addresses' in RGB mode (also obey RGB/UNSIGNED_BYTE rule).
2006-03-28 21:40:14 +00:00
Roland Scheidegger
08e62a1476
fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 (reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler).
2006-03-28 17:22:57 +00:00
Brian Paul
0e26ca0834
updated comment about framebuffer's Visual field
2006-03-28 15:28:00 +00:00
Brian Paul
9f6ff49650
update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage before calling ctx->Driver.RenderTexture()
2006-03-28 15:24:50 +00:00
Brian Paul
c7a5d528c7
a little code movement so we don't make invalid casts from gl_renderbuffers to xmesa_renderbuffers
2006-03-28 15:21:44 +00:00
Aapo Tahkola
b8915340ea
fix #6072 (Keith Whitwell)
2006-03-28 10:26:34 +00:00
Keith Whitwell
1155f64cc0
Revert merge of new/experimental code from texmem branch.
2006-03-28 07:40:57 +00:00
Brian Paul
255e8ebd58
enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel
2006-03-28 01:23:43 +00:00
Brian Paul
95174c4eb2
comment about byteswapping in _mesa_unpack_depth_span()
2006-03-28 01:22:48 +00:00
Roland Scheidegger
f76ff7e4a7
make allow_large_textures 1 by default for radeon and r200, and consequently enable all texture units by default on those cards (3 for radeon, 6 for r200). Fix the usually forgotten DRIVER_DATE accordingly.
2006-03-27 23:53:53 +00:00
Roland Scheidegger
96aa403cee
remove unnecessary typedefs causing compiler warnings
2006-03-27 23:34:53 +00:00
Daniel Borca
004673d4d1
Disable `hidden' attribute for DJGPP
2006-03-27 17:34:31 +00:00
Daniel Borca
0ad1bda7a1
PutRowRGB was not initialized for OSMESA_RGB_565
2006-03-27 17:32:22 +00:00
Dave Airlie
e72b745f32
Fixup makefile for solo non-egl
2006-03-27 00:07:21 +00:00
Brian Paul
ea4fe661d7
merge from texman branch
2006-03-26 05:22:17 +00:00
Brian Paul
06049e2416
remove carriage returns
2006-03-25 22:52:39 +00:00
Brian Paul
753af3a206
fix issue in _mesa_free_framebuffer_data()
2006-03-25 17:57:52 +00:00
Brian Paul
70207b70c5
check for incomplete FBO in _mesa_Clear()
2006-03-25 16:16:37 +00:00
Brian Paul
1bbc203c6e
Clean up the recent code related to texture_override(). Pass params in a
...
more logical order.
Remove a mess of stray ^M chars.
Fix a bug when checking if the texture object's format is GL_COLOR_INDEX
or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
2006-03-24 23:53:50 +00:00
Brian Paul
590cd26006
added some missing formats in _mesa_source/dest_buffer_exists()
2006-03-24 22:53:00 +00:00
Aapo Tahkola
ed4ab13cef
Make ARB_vp backends happy with nv arl
2006-03-24 16:35:08 +00:00
Aapo Tahkola
af8d39861d
secondary color fixes.
2006-03-24 16:33:34 +00:00
Dave Airlie
d76ef5867d
make solo build complete
2006-03-23 04:20:37 +00:00
Dave Airlie
0a6040dc2d
fix coverity 1107: use after free
2006-03-23 04:15:29 +00:00
Dave Airlie
eab896cc21
fix coverity 926: use before NULL check
2006-03-23 04:13:37 +00:00
Brian Paul
f756924fa5
Need to check for new state and do readpixels/drawpixels clipping after
...
we call RENDER_START since that may involve validating the drawable and
updating its dimensions.
2006-03-22 22:02:07 +00:00
Aapo Tahkola
4fafe6390b
implement arl and enable hw nv_vp.
2006-03-22 21:29:27 +00:00
Aapo Tahkola
6fc864b9e6
ARL dst idx was undefined.
2006-03-22 21:29:15 +00:00
Brian Paul
daffbe99dc
GL_EXT_packed_depth_stencil should be off by default
2006-03-21 21:57:00 +00:00
Michal Krol
8995544bc9
Silencium gcc warnings.
2006-03-21 10:59:14 +00:00
Michal Krol
071357096e
GLSL fixes:
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- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
2006-03-21 10:37:40 +00:00
Brian Paul
519b23b21f
Lots of changes/fixes for rendering to framebuffer objects.
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- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
glFramebufferTexture[123]D(). That didn't work before.
2006-03-20 18:51:57 +00:00