fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 (reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler).

This commit is contained in:
Roland Scheidegger
2006-03-28 17:22:57 +00:00
parent 0e26ca0834
commit 08e62a1476
7 changed files with 71 additions and 47 deletions
+4
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@@ -53,6 +53,10 @@ struct r200_context;
typedef struct r200_context r200ContextRec;
typedef struct r200_context *r200ContextPtr;
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
#include "r200_lock.h"
#include "radeon_screen.h"
#include "mm.h"
+3 -1
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@@ -763,9 +763,11 @@ static int print_float_reg_assignment( struct reg *reg, float data )
static int print_reg_assignment( struct reg *reg, int data )
{
float_ui32_type datau;
datau.ui32 = data;
reg->flags |= TOUCHED;
if (reg->flags & ISFLOAT)
return print_float_reg_assignment( reg, *(float *)&data );
return print_float_reg_assignment( reg, datau.f );
else
return print_int_reg_assignment( reg, data );
}
+28 -23
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@@ -762,16 +762,17 @@ static void r200PolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLfloat constant = units * rmesa->state.depth.scale;
float_ui32_type constant = { units * rmesa->state.depth.scale };
float_ui32_type factoru = { factor };
/* factor *= 2; */
/* constant *= 2; */
/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
R200_STATECHANGE( rmesa, zbs );
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = *(GLuint *)&factor;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = *(GLuint *)&constant;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
@@ -1624,22 +1625,22 @@ void r200UpdateWindow( GLcontext *ctx )
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat sx = v[MAT_SX];
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
GLfloat sy = - v[MAT_SY];
GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
float_ui32_type sx = { v[MAT_SX] };
float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
float_ui32_type sy = { - v[MAT_SY] };
float_ui32_type ty = { (- v[MAT_TY]) + yoffset + SUBPIXEL_Y };
float_ui32_type sz = { v[MAT_SZ] * rmesa->state.depth.scale };
float_ui32_type tz = { v[MAT_TZ] * rmesa->state.depth.scale };
R200_FIREVERTICES( rmesa );
R200_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = *(GLuint *)&sx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = *(GLuint *)&sy;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = *(GLuint *)&sz;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = *(GLuint *)&tz;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
@@ -1668,18 +1669,22 @@ void r200UpdateViewportOffset( GLcontext *ctx )
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
float_ui32_type tx;
float_ui32_type ty;
if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
{
/* Note: this should also modify whatever data the context reset
* code uses...
*/
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
R200_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
/* update polygon stipple x/y screen offset */
{
GLuint stx, sty;
+1
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@@ -880,6 +880,7 @@ void r300UpdateViewportOffset( GLcontext *ctx )
/* Note: this should also modify whatever data the context reset
* code uses...
*/
R300_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = r300PackFloat32(tx);
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = r300PackFloat32(ty);
@@ -52,6 +52,10 @@ struct radeon_context;
typedef struct radeon_context radeonContextRec;
typedef struct radeon_context *radeonContextPtr;
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
#include "radeon_lock.h"
#include "radeon_screen.h"
#include "mm.h"
+3 -1
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@@ -487,9 +487,11 @@ static int print_float_reg_assignment( struct reg *reg, float data )
static int print_reg_assignment( struct reg *reg, int data )
{
float_ui32_type datau;
datau.ui32 = data;
reg->flags |= TOUCHED;
if (reg->flags & ISFLOAT)
return print_float_reg_assignment( reg, *(float *)&data );
return print_float_reg_assignment( reg, datau.f );
else
return print_int_reg_assignment( reg, data );
}
+28 -22
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@@ -624,11 +624,12 @@ static void radeonPolygonOffset( GLcontext *ctx,
GLfloat factor, GLfloat units )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLfloat constant = units * rmesa->state.depth.scale;
float_ui32_type constant = { units * rmesa->state.depth.scale };
float_ui32_type factoru = { factor };
RADEON_STATECHANGE( rmesa, zbs );
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = *(GLuint *)&factor;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = *(GLuint *)&constant;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
@@ -1486,21 +1487,22 @@ void radeonUpdateWindow( GLcontext *ctx )
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat sx = v[MAT_SX];
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
GLfloat sy = - v[MAT_SY];
GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
float_ui32_type sx = { v[MAT_SX] };
float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
float_ui32_type sy = { - v[MAT_SY] };
float_ui32_type ty = { (- v[MAT_TY]) + yoffset + SUBPIXEL_Y };
float_ui32_type sz = { v[MAT_SZ] * rmesa->state.depth.scale };
float_ui32_type tz = { v[MAT_TZ] * rmesa->state.depth.scale };
RADEON_FIREVERTICES( rmesa );
RADEON_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = *(GLuint *)&sx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = *(GLuint *)&sy;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = *(GLuint *)&sz;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = *(GLuint *)&tz;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
@@ -1528,18 +1530,22 @@ void radeonUpdateViewportOffset( GLcontext *ctx )
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
float_ui32_type tx;
float_ui32_type ty;
if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
{
/* Note: this should also modify whatever data the context reset
* code uses...
*/
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
RADEON_STATECHANGE( rmesa, vpt );
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
/* update polygon stipple x/y screen offset */
{
GLuint stx, sty;