move NumNativeAlu/TexInstruction assignments (Ewald Snel)

This commit is contained in:
Brian Paul
2006-03-29 15:15:37 +00:00
parent 180b0dab8b
commit 006e183b6e
+3 -6
View File
@@ -3745,12 +3745,6 @@ parse_instructions(GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head,
Program->Base.NumNativeParameters = Program->Base.NumParameters;
Program->Base.NumNativeAttributes = Program->Base.NumAttributes;
Program->Base.NumNativeAddressRegs = Program->Base.NumAddressRegs;
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
struct fragment_program *fp = (struct fragment_program *) Program;
fp->NumNativeAluInstructions = fp->NumAluInstructions;
fp->NumNativeTexInstructions = fp->NumTexInstructions;
fp->NumNativeTexIndirections = fp->NumTexIndirections;
}
return err;
}
@@ -4074,6 +4068,9 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->NumAluInstructions = ap.NumAluInstructions;
program->NumTexInstructions = ap.NumTexInstructions;
program->NumTexIndirections = ap.NumTexIndirections;
program->NumNativeAluInstructions = ap.NumAluInstructions;
program->NumNativeTexInstructions = ap.NumTexInstructions;
program->NumNativeTexIndirections = ap.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)