Stephane Marchesin
4c850f346b
Added render index field to the context
2006-04-14 22:58:30 +00:00
Jeremy Kolb
576b3433da
Cleaning
2006-04-14 22:50:14 +00:00
Stephane Marchesin
4b2d8b46c8
Silence the lock warning
2006-04-14 22:48:03 +00:00
Stephane Marchesin
b7d4314fe1
Added vertex attributes to the context
2006-04-14 22:43:44 +00:00
Stephane Marchesin
199512968b
Cleaned stuff in the tcl code
2006-04-14 22:41:16 +00:00
Jeremy Kolb
5fd11335f6
Added the beginnings of state (not much there yet). Fixed some includes.
2006-04-14 17:39:43 +00:00
Brian Paul
9326962f06
Silence a few -pedantic warnings.
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Remove ^M chars.
Replace _mesa_get_string() with simpler copy_string().
2006-04-14 03:43:39 +00:00
Brian Paul
a76c216b37
s/MaxTextureUnits/MaxTextureCoordUnits/
2006-04-14 02:28:26 +00:00
Brian Paul
730b26556b
When popping GL_DRAW_BUFFER state, need to re-do error checking since
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validity depends on whether a window-system FBO or user-created FBO is
currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because
of this.
2006-04-14 02:25:35 +00:00
Brian Paul
61608ecfa7
silence -pedantic warning
2006-04-14 02:21:04 +00:00
Brian Paul
767ffdcc9f
don't need s_depth.h
2006-04-14 02:20:47 +00:00
Brian Paul
ee4e75bd6f
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
...
in various places.
Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image
limits when referenced, not just in glActiveTexture().
2006-04-14 02:20:18 +00:00
Brian Paul
da238ee06a
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
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See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
2006-04-13 19:21:58 +00:00
Brian Paul
564b2aa2ef
silence minor warnings
2006-04-13 19:18:40 +00:00
Brian Paul
13abf91b42
casts to fix some -pedantic warnings
2006-04-13 19:17:13 +00:00
Jeremy Kolb
f799745f50
Some compile fixes.
2006-04-13 17:03:51 +00:00
Brian Paul
ad38681a00
Set array normalization flag for normals, colors (Keith)
2006-04-13 15:57:29 +00:00
Brian Paul
a186c80788
updated tests for defining __FUNCTION__ (Dan Schikore)
2006-04-13 01:52:32 +00:00
Brian Paul
09c8e41955
added 'const' (Dan Schikore)
2006-04-13 01:51:25 +00:00
Aapo Tahkola
c82eadd157
GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.
2006-04-12 13:51:18 +00:00
Brian Paul
da21ca988a
add missing 'union' keyword
2006-04-11 23:23:36 +00:00
David Reveman
ba23f699f0
FBConfig support for EXT_tfp
2006-04-11 12:21:48 +00:00
David Reveman
c6f8ae1085
Add attrib_list to glXBindTexImageEXT
2006-04-11 12:12:13 +00:00
David Reveman
342d1de38c
Fix CreateDrawable
2006-04-11 12:07:41 +00:00
Michal Krol
bb38cadb1c
More GLSL code:
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11 11:41:11 +00:00
Aapo Tahkola
d90ad3fd87
get fog going(for real)
2006-04-11 11:20:43 +00:00
Aapo Tahkola
3ed16bd9cc
rectangular fp16 fixes (Ewald Snel)
2006-04-11 04:20:25 +00:00
Aapo Tahkola
6c419be402
Fog support (Ewald Snel)
2006-04-11 04:17:50 +00:00
Brian Paul
3a5ec72125
use _mesa_debug() instead of message() - fixes poor formatting of output
2006-04-10 23:36:18 +00:00
Eric Anholt
8c3d15ce28
Destroy the GL context after driDestroyTextureHeap, because the driver's
...
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-09 17:48:28 +00:00
Aapo Tahkola
83a43aca23
fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
2006-04-08 20:05:50 +00:00
Brian Paul
ff2b910dd1
regenerate SPARC assembly dispatch (bug 6484)
2006-04-07 15:20:33 +00:00
Brian Paul
1936019cd1
replace >&/dev/null with >/dev/null so it works with all shells
2006-04-07 15:11:51 +00:00
Brian Paul
9f3bcd87db
bump version to 6.5.1
2006-04-07 14:29:52 +00:00
Alan Hourihane
e2af1da1d3
Fix some warnings on x86_64
2006-04-07 08:50:39 +00:00
Dave Airlie
9d3de643d1
make miniglx use libdrm properly
2006-04-07 03:20:56 +00:00
Adam Jackson
d25ad506f2
Coverity #943 : Avoid a NULL chase.
2006-04-07 00:05:50 +00:00
Adam Jackson
03593f53e7
Coverity #1083 : Fix a use after free case.
2006-04-06 23:50:44 +00:00
Brian Paul
51faca1270
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
...
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
2006-04-06 22:11:57 +00:00
Brian Paul
f51a32e82a
Fix line clipping bug 6512.
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This fix is to discard the line if both dot products are negative.
2006-04-06 22:07:01 +00:00
Brian Paul
f4d5b1da7b
Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem
2006-04-06 16:48:36 +00:00
Brian Paul
0dcab2a86a
Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
...
do so with DRIVER_DEFINES.
This eliminates the duplicated flags we were passing to each cc command.
2006-04-06 16:47:51 +00:00
Brian Paul
c1c954e81b
remove unused var
2006-04-06 16:24:01 +00:00
Brian Paul
a1a9858ca3
update a couple MESA_FORMAT_Zxxx occurances
2006-04-06 16:23:40 +00:00
Brian Paul
a9bcf75103
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
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This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
2006-04-06 04:23:58 +00:00
Brian Paul
5722338ea5
do additional checking for setting up depth/stencil wrappers
2006-04-06 04:09:03 +00:00
Brian Paul
f08f233d6f
Remove the code that checks for duplicated framebuffer attachments (which
...
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Dave Airlie
e80b9c24f4
add tiling/fence support for the miniglx driver
2006-04-05 07:13:17 +00:00
Dave Airlie
2e7af79f48
don't waste the reserved memory, take an approximation of the pool
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allocator from the X.org driver - not as complicated
2006-04-05 06:20:58 +00:00
Brian Paul
c87809c9ed
just some comments/docs
2006-04-05 03:29:46 +00:00