Set array normalization flag for normals, colors (Keith)
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@@ -167,7 +167,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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}
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update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
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elementSize, 3, type, stride, GL_FALSE, ptr);
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elementSize, 3, type, stride, GL_TRUE, ptr);
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if (ctx->Driver.NormalPointer)
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ctx->Driver.NormalPointer( ctx, type, stride, ptr );
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@@ -225,7 +225,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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}
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update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
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elementSize, size, type, stride, GL_FALSE, ptr);
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elementSize, size, type, stride, GL_TRUE, ptr);
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if (ctx->Driver.ColorPointer)
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ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
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@@ -357,7 +357,7 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
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}
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update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
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elementSize, size, type, stride, GL_FALSE, ptr);
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elementSize, size, type, stride, GL_TRUE, ptr);
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if (ctx->Driver.SecondaryColorPointer)
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ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
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