Commit Graph

81585 Commits

Author SHA1 Message Date
Kenneth Graunke 7768b802e5 nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke 5d7f8cb5a5 nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Geometry and tessellation shaders process multiple vertices; their
inputs are arrays indexed by the vertex number.  While GLSL makes
this look like a normal array, it can be very different behind the
scenes.

On Intel hardware, all inputs for a particular vertex are stored
together - as if they were grouped into a single struct.  This means
that consecutive elements of these top-level arrays are not contiguous.
In fact, they may sometimes be in completely disjoint memory segments.

NIR's existing load_input intrinsics are awkward for this case, as they
distill everything down to a single offset.  We'd much rather keep the
vertex ID separate, but build up an offset as normal beyond that.

This patch introduces new nir_intrinsic_load_per_vertex_input
intrinsics to handle this case.  They work like ordinary load_input
intrinsics, but have an extra source (src[0]) which represents the
outermost array index.

v2: Rebase on earlier refactors.
v3: Use ssa defs instead of nir_srcs, rebase on earlier refactors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke f2a4b40cf1 nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
get_io_offset() already walks the dereference chain and discovers
whether or not we have an indirect; we can just return that rather than
computing it a second time via deref_has_indirect().  This means moving
the call a bit earlier.

By returning a nir_ssa_def *, we can pass back both an existence flag
(via NULL checking the pointer) and the value in one parameter.  It
also simplifies the code somewhat.  nir_lower_samplers works in a
similar fashion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Chad Versace 6a40af1b08 vk/0.170.2: Update VkPipelineMultisampleStateCreateInfo 2015-10-04 10:00:25 -07:00
Chad Versace dd04be491d vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfo
Rename member depthBoundsEnable -> depthBoundsTestEnable.
2015-10-04 09:41:46 -07:00
Chad Versace 8cb2e27c62 vk/0.170.2: Update VkRenderPassBeginInfo
Rename members:
    attachmentCount -> clearValueCount
    pAttachmentClearValues -> pClearValues
2015-10-04 09:26:25 -07:00
Chad Versace 3694518be5 vk/0.170.2: Drop VkBufferViewCreateInfo::viewType 2015-10-04 09:14:57 -07:00
Chad Versace 216d9f248d vk: Copy current header to vulkan-0.138.2.h
While upgrading Mesa to the new 0.170.2 API, it's convenient to have all
three headers available in the tree:
    - vulkan-0.138.2.h, the old one
    - vulkan-0.170.2.h, the new one
    - vulkan.h, the one in transition
2015-10-04 09:09:35 -07:00
Chad Versace 7f18ed4b9f vk: Import header 0.170.2 header LunarG SDK
From the LunarG SDK at tag sdk-0.9.1, import vulkan.h as
vulkan-0.170.2.h. This header is the first provisional header with the
addition of minor fixes.
2015-10-04 09:09:31 -07:00
Timothy Arceri 6994ca20aa glsl: fix whitespace
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-04 17:42:41 +11:00
Marek Olšák 814b7d1ab9 radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
Now st/mesa won't generate 2 variants for this state.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák b3c55fc669 radeonsi: do force_persample_interp in shaders for non-trivial cases
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 9652bfcf2d radeonsi: implement the simple case of force_persample_interp
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 214de2d815 radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
This will be a derived state used for changing center->sample and
centroid->sample at runtime.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 55d406b71e tgsi/scan: add interpolation info into tgsi_shader_info
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 6b0f21cb28 st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák 4e9fc7e4e2 st/mesa: set force_persample_interp if ARB_sample_shading is used
This is only a half of the work. The next patch will handle
gl_SampleID/SamplePos, which is the other half of ARB_sample_shading.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák f3b37e321f gallium: add per-sample interpolation control into rasterizer statOAe
Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák d8932a355d st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák dd340b34f3 mesa: remove Driver.BindImageTexture
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 92709dcb9b mesa: remove Driver.DeleteSamplerObject
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 00f6beed02 mesa: remove Driver.EndCallList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák ef6c0714af mesa: remove Driver.BeginCallList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák f457964885 mesa: remove Driver.EndList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 55735cad00 mesa: remove Driver.NewList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 7a54939728 mesa: remove Driver.NotifySaveBegin
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 4b8bb2f559 mesa: remove Driver.SaveFlushVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 72a5dff9cb mesa: remove Driver.FlushVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 91799880b3 mesa: remove Driver.BeginVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 82a950f187 mesa: remove Driver.BindArrayObject
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák d1269a844f mesa: remove Driver.DeleteArrayObject
Nothing reimplements it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 7401807e8d mesa: remove Driver.NewArrayObject
Nothing reimplements it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 1044f99812 mesa: remove Driver.Hint
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 8de82faf95 mesa: remove Driver.ColorMaskIndexed
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 379255298f mesa: remove some Driver.Blend* hooks
Nothing sets them.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák a6cc895e93 mesa: remove Driver.Accum
Nothing calls it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák a4fca24484 mesa: remove Driver.ResizeBuffers
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 6863d5b02a mesa: remove Driver.DeleteShaderProgram
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák b37dcb8c18 mesa: remove Driver.NewShaderProgram
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 95e0303312 mesa: remove Driver.DeleteShader
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 18123a732b egl/dri2: don't require a context for ClientWaitSync (v2)
The spec doesn't require it. This fixes a crash on Android.

v2: don't set any flags if ctx == NULL
v3: add the spec note

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
2015-10-03 22:06:08 +02:00
Marek Olšák b78336085b st/dri: don't use _ctx in client_wait_sync
Not needed and it can be NULL.

v2: fix dri2_get_fence_from_cl_event - thanks Albert

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 27b102e7fd r600g: only do depth-only or stencil-only in-place decompression
instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák c23c92c965 radeonsi: only do depth-only or stencil-only in-place decompression
instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 5804c6adf8 gallium/radeon: add separate stencil level dirty flags
We will only do depth-only or stencil-only decompress blits, whichever is
needed by textures, instead of always doing both.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák cc92b90375 radeonsi: dump buffer lists while debugging
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák eb55610c89 winsys/radeon: implement cs_get_buffer_list
This is more complicated, because tracking priority_usage needed changing
the relocs_bo type.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák 6f48e2bee1 winsys/amdgpu: add winsys function cs_get_buffer_list
For debugging.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák 93641f4341 gallium/radeon: stop using "reloc" in a few places
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák 2edb060639 gallium/radeon: tell the winsys the exact resource binding types
Use the priority flags and expand them.
This information will be used for debugging.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00