mesa: remove Driver.BeginVertices

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-09-27 21:28:22 +02:00
parent 82a950f187
commit 91799880b3
3 changed files with 2 additions and 8 deletions
-5
View File
@@ -792,11 +792,6 @@ struct dd_function_table {
/** Need to call SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
/* Called prior to any of the GLvertexformat functions being
* called. Paired with Driver.FlushVertices().
*/
void (*BeginVertices)( struct gl_context *ctx );
/**
* If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
-1
View File
@@ -50,7 +50,6 @@ void vbo_exec_init( struct gl_context *ctx )
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
vbo_exec_invalidate_state( ctx, ~0 );
+2 -2
View File
@@ -419,7 +419,7 @@ do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
int sz = (sizeof(C) / sizeof(GLfloat)); \
if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
ctx->Driver.BeginVertices( ctx ); \
vbo_exec_BeginVertices(ctx); \
\
if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
unlikely(exec->vtx.attrtype[A] != T)) \
@@ -1190,7 +1190,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
/* Flush (draw), and make sure VBO is left unmapped when done */
vbo_exec_FlushVertices_internal(exec, GL_TRUE);
/* Need to do this to ensure BeginVertices gets called again:
/* Need to do this to ensure vbo_exec_BeginVertices gets called again:
*/
ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);