mesa: remove Driver.SaveFlushVertices

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-09-27 21:28:22 +02:00
parent 72a5dff9cb
commit 4b8bb2f559
7 changed files with 5 additions and 10 deletions
-1
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@@ -187,7 +187,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->SaveNeedFlush = 0;
driver->ProgramStringNotify = _tnl_program_string;
driver->SaveFlushVertices = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
+1 -3
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@@ -789,11 +789,9 @@ struct dd_function_table {
*/
GLbitfield NeedFlush;
/** Need to call SaveFlushVertices() upon state change? */
/** Need to call vbo_save_SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
void (*SaveFlushVertices)( struct gl_context *ctx );
/**
* Give the driver the opportunity to hook in its own vtxfmt for
* compiling optimized display lists. This is called on each valid
+2 -3
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@@ -105,13 +105,12 @@ struct gl_list_extensions
* \param ctx GL context.
*
* Checks if dd_function_table::SaveNeedFlush is marked to flush
* stored (save) vertices, and calls
* dd_function_table::SaveFlushVertices if so.
* stored (save) vertices, and calls vbo_save_SaveFlushVertices if so.
*/
#define SAVE_FLUSH_VERTICES(ctx) \
do { \
if (ctx->Driver.SaveNeedFlush) \
ctx->Driver.SaveFlushVertices(ctx); \
vbo_save_SaveFlushVertices(ctx); \
} while (0)
+1
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@@ -89,6 +89,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
void vbo_save_SaveFlushVertices(struct gl_context *ctx);
-1
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@@ -37,7 +37,6 @@ static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
ctx->Driver.EndList = vbo_save_EndList;
ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
-1
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@@ -179,7 +179,6 @@ void vbo_save_EndList( struct gl_context *ctx );
void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
void vbo_save_SaveFlushVertices( struct gl_context *ctx );
GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
+1 -1
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@@ -1001,7 +1001,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
/* We need to call SaveFlushVertices() if there's state change */
/* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN