mesa: remove Driver.SaveFlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -187,7 +187,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->SaveNeedFlush = 0;
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driver->ProgramStringNotify = _tnl_program_string;
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driver->SaveFlushVertices = NULL;
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driver->NotifySaveBegin = NULL;
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driver->LightingSpaceChange = NULL;
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+1
-3
@@ -789,11 +789,9 @@ struct dd_function_table {
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*/
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GLbitfield NeedFlush;
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/** Need to call SaveFlushVertices() upon state change? */
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/** Need to call vbo_save_SaveFlushVertices() upon state change? */
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GLboolean SaveNeedFlush;
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void (*SaveFlushVertices)( struct gl_context *ctx );
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/**
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* Give the driver the opportunity to hook in its own vtxfmt for
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* compiling optimized display lists. This is called on each valid
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@@ -105,13 +105,12 @@ struct gl_list_extensions
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* \param ctx GL context.
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*
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* Checks if dd_function_table::SaveNeedFlush is marked to flush
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* stored (save) vertices, and calls
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* dd_function_table::SaveFlushVertices if so.
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* stored (save) vertices, and calls vbo_save_SaveFlushVertices if so.
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*/
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#define SAVE_FLUSH_VERTICES(ctx) \
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do { \
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if (ctx->Driver.SaveNeedFlush) \
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ctx->Driver.SaveFlushVertices(ctx); \
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vbo_save_SaveFlushVertices(ctx); \
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} while (0)
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@@ -89,6 +89,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
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struct _glapi_table *exec);
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void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
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void vbo_save_SaveFlushVertices(struct gl_context *ctx);
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@@ -37,7 +37,6 @@ static void vbo_save_callback_init( struct gl_context *ctx )
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{
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ctx->Driver.NewList = vbo_save_NewList;
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ctx->Driver.EndList = vbo_save_EndList;
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ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
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ctx->Driver.BeginCallList = vbo_save_BeginCallList;
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ctx->Driver.EndCallList = vbo_save_EndCallList;
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ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
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@@ -179,7 +179,6 @@ void vbo_save_EndList( struct gl_context *ctx );
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void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
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void vbo_save_EndCallList( struct gl_context *ctx );
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void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
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void vbo_save_SaveFlushVertices( struct gl_context *ctx );
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GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
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void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
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@@ -1001,7 +1001,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
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_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
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}
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/* We need to call SaveFlushVertices() if there's state change */
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/* We need to call vbo_save_SaveFlushVertices() if there's state change */
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ctx->Driver.SaveNeedFlush = GL_TRUE;
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/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
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