Commit Graph

11683 Commits

Author SHA1 Message Date
Francisco Jerez f1812437e8 intel/eu/xehp+: Don't initialize mlen and rlen descriptor fields from lsc_msg_desc*().
These fields are overlapping with the ones set by brw_message_desc(),
so the latter should be used instead.  This fixes corruption of the
LSC message descriptors when inconsistent values are specified through
both helpers, which can happen if the 'inst->mlen' field is modified
during optimization (e.g. by opt_split_sends()).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
2024-04-01 00:00:03 +00:00
Francisco Jerez fa96274a87 intel/brw/xehp+: Replace lsc_msg_desc_dest_len()/lsc_msg_desc_src0_len() with helpers to do the computation.
We cannot rely on the immediate message descriptor having accurate
values for mlen and rlen at the IR level, since they are updated at
codegen time via 'inst->mlen' and 'inst->size_written', which could
end up with values inconsistent with the message descriptor if
e.g. the split sends optimization had an effect.  Instead, define
helpers that do the computation without relying on the message
descriptor, and use the pre-existing
brw_message_desc_mlen()/brw_message_desc_rlen() helpers (fully
equivalent to the lsc helpers deleted here) during disassembly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
2024-04-01 00:00:03 +00:00
Ian Romanick 5f9ab41457 intel/brw/xe2: Update uniform handling to account for 512b physical registers
Rework:
 * Jordan: Drop FINISHME (s-b Caio)
 * Jordan: Use reg_unit() in asserts rather than a ver check (s-b Caio)
 * Ian: Make use of reg_unit() in round_components_to_whole_registers()

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
2024-04-01 00:00:03 +00:00
Ian Romanick 8587ef172c intel/brw/xe2: Update brw_nir_analyze_ubo_ranges to account for 512b physical registers
Rework:
 * Jordan: Use `REG_SIZE * reg_unit` (Suggested by Caio)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
2024-04-01 00:00:03 +00:00
Caio Oliveira d9e737212d intel/brw: Add a src array for the common case in fs_inst
In the common case, fs_inst will have up to 4 sources (the HW
instructions have up to 3, and our representation of SENDs have 4).
Embed such array into the fs_inst, and use it whenever applicable
instead of allocating a new array.

Also change the code to reuse the allocated src array when resizing to
a smaller length.

Between the changes above and the reduced amount of initializing
fs_regs, this reduces fossil-db time by around 2% for Borderlands 3
and Rise of the Tomb Raider, and around 1.5% for Total War Warhammer 3.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
2024-03-29 22:44:01 +00:00
Caio Oliveira dae9795628 intel/brw: Remove vestiges of sources on IF opcode, only valid on Gfx6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
2024-03-29 22:44:01 +00:00
Kenneth Graunke 816a33849a intel/brw: Rearrange fs_inst fields
For better packing, and to make all the small fields easier to hash
and compare en masse.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
2024-03-29 22:44:01 +00:00
Ian Romanick 5e9c01dfe4 intel/brw/xe2+: Use phys_nr and phys_subnr in DPAS encoding
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
2024-03-29 21:12:32 +00:00
Ian Romanick 6d85f7129a intel/brw/xe2+: DPAS must be SIMD16 now
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
2024-03-29 21:12:32 +00:00
Ian Romanick a8115221e5 nir: intel/brw: Change the order of sources for nir_dpas_intel
It was by pure luck that all sources (and the result) of nir_dpas_intel
had the same number of components. It is possible to support matrix
sizes where the accumlator matrix and the result matrix are larger
(e.g., 16x8 * 8x16 = 16x16).

This breaks all of the assumptions of NIR's infrastructure for code
generating intrinsics. Fix the by making the accumulator matrix be the
first source. The accumulator and the result will always have the same
dimensions (due to rules of matrix multiplication) and the same type
(due to restructions of the cooperative matrix extension). This forces
them to have the same number of components.

This doesn't fix all the potential problems. NIR expects that all
0-sized sources will have the same number of components. This just
ensures that the result has the correct number of components.

Fixes: 6b14da33ad ("intel/fs: nir: Add nir_intrinsic_dpas_intel")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
2024-03-29 21:12:32 +00:00
Ian Romanick c6bd6f2a41 intel/brw: Use enums for DPAS source regioning
Was previously passing 1, 1, 0 as the regioning. This generated
incorrect disassembly because the encoding for a width of 1 is 0. Use
the enums to ensure the correct values are used.

Fixes: 1c92dad5cb ("intel/disasm: Disassembly support for DPAS")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
2024-03-29 21:12:32 +00:00
Ian Romanick be4fa59a72 intel/brw: Clear write_accumulator flag when changing the destination
If the destination was the accumulator but is no longer, having the flag
set is not correct. On Xe2 this also causes a validation error.

v2: Reword the comment to be more clear. Suggested by Jordan.

Fixes: efa4e4bc5f ("intel/fs: Introduce regioning lowering pass.")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
2024-03-29 21:12:32 +00:00
Rohan Garg df3a1348d1 intel/brw: minor rework to de duplicate variable assignment
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27235>
2024-03-28 19:53:40 +00:00
Rohan Garg a715512177 intel/brw: adjust the copy propgation pass to account for wider GRF's on Xe2+
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27235>
2024-03-28 19:53:40 +00:00
Rohan Garg 7d425913f7 intel/brw: update disassembly for MATH pipe
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27235>
2024-03-28 19:53:40 +00:00
Rohan Garg 467ee9d27a intel/brw: Xe2+ can do SIMD16 for extended math on HF types
BSpec 56797:
Math operation rules when half-floats are used on both source and
destination operands and both source and destinations are packed.

The execution size must be 16.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27235>
2024-03-28 19:53:40 +00:00
Rohan Garg c4b38c717d intel/brw: account for sources when determining if a operation uses half floats
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27235>
2024-03-28 19:53:40 +00:00
Lionel Landwerlin 65e2b37ade anv: optimize emission of dynamic state with blorp
There are a few structures located in the dynamic state heap that
blorp also emits. Instead of repacking them after a blorp operation,
just reemit the old dynamic state heap offset.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
2024-03-28 02:41:50 +00:00
Lionel Landwerlin fe1baa6481 anv: reduce blorp dynamic state emissions
Just enable the work done in the previous commit.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
2024-03-28 02:41:50 +00:00
Lionel Landwerlin a147ccaa5c blorp: add support for cached dynamic states
Of the dynamic states we have blorp reemit for each operations, a few
actually never change :
   * BLEND_STATE (it looks like it does, but actually for anv no)
   * COLOR_CALC_STATE
   * CC_VIEWPORT
   * SAMPLER_STATE

We add infrastructure here to upload into the driver and retrieve the
state offset later.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
2024-03-28 02:41:50 +00:00
Yonggang Luo 6c4705d4cf intel/meson: Remove redundant inc_gallium
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28230>
2024-03-28 01:24:33 +00:00
Kenneth Graunke 348506462a intel/brw: Stop checking mlen on math opcodes in CSE pass
These were only messages on Gfx4 which we no longer support here.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke 8441043161 anv, hasvk: Fix nir_lower_multiview to re-emit outputs before EmitVertex
In geometry shaders, calling EmitVertex() makes the contents of all
output variables undefined.  We need to rewrite our layer ID and view
index outputs before each EmitVertex() call; assuming they'll preserve
their values is undefined behavior.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke 0b3f78796d anv, hasvk: Move multiview remapping loop below output stores
This will help prepare for the next patch.  No functional changes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke c831355d64 anv, hasvk: Save the original instance ID
Currently, build_view_index and build_instance_id emit load_instance_id
intrinsics, which want the instance ID coming into the program, which is
the true instance ID multiplied by the view count.

The loop also remaps any load_instance_id in the original program back
to the true instance ID, which is the one coming in divided by the view
count.  Because we call build_view_index and build_instance_id as part
of the loop, and emit the new load_instance_id instructions earlier in
the shader, we successfully avoid seeing those.

However, this is a bit fragile as it means you can't call
build_view_index or build_instance_id prior to the loop without
accidentally remapping things we don't intend to.  To fix this
fragility, we save off the original instance ID (including the view
count) and directly reference that.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke a203722634 intel/brw: Delete brw_fs_lower_minmax
This is for old hardware and never called in brw.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke e5a0f3b570 intel/brw: Allow changing types for LOAD_PAYLOAD with 1 source
This is equivalent to a MOV.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke c0c05c1041 intel/brw: Fix destination stride assertion in copy propagation
We were asserting that entry->dst.offset % REG_SIZE == 0, which is
easily tripped by a simple LOAD_PAYLOAD that writes a 16-bit vec2:

    load_payload(8) vgrf1:UW, vgrf2+0.0:UW, vgrf3+0.0:UW

We create separate ACP entries corresponding to the values coming from
vgrf2 and vgrf3, with entry->dst set to the location within vgrf1 where
those sources get written to.  So the second entry will have offset 16,
which is not REG_SIZE aligned.

It looks like this assert was originally added back in 2014 (see commit
1728e74957) and adjusted through the ages,
including at a point when we combined reg and subreg offsets into a
single byte offset, and over time also extended copy propagation.

Here the destination offset is already accounted for via rel_offset,
at the byte offset level, so things ought to work and there is no need
to assert that this is the case.  Ian had already noted that the assert
tripped in commit e3f502e007, but checking
for inst->opcode == MOV here doesn't really make sense - it's just the
case that he found that broke.

Remove the erroneous assertion.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke 1cb9946228 intel/brw: Fix register coalescing's LOAD_PAYLOAD dst offset handling
We were discarding inst->dst.offset on LOAD_PAYLOAD instructions.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke ba11127944 intel/brw: Fix opt_split_sends() to allow for FIXED_GRF send sources
opt_copy_propagation() can sometimes propagate FIXED_GRF sources into
SHADER_OPCODE_SENDs as the message payload.  For example, GS input
reads, which simply take a URB handle and have the offset in the
descriptor.  For non-VGRFs, there isn't a payload to split, so just
skip past such send messages.

Fixes: 589b03d02f ("intel/fs: Opportunistically split SEND message payloads")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
2024-03-27 04:52:17 +00:00
Kenneth Graunke 0e7bb74a1a Revert "intel/brw: Don't consider UNIFORM_PULL_CONSTANT_LOAD a send-from-GRF"
This reverts commit 5814534de5.  It
apparently caused GPU hangs in Assassin's Creed: Valhalla, and it isn't
that critical of a patch, so let's just roll it back for now.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10894
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28390>
2024-03-26 18:58:20 +00:00
Lionel Landwerlin 983b62ea50 anv: fix query clearing with blorp compute operations
If we did clear a query buffer in compute mode, the flushing needs to
match the engine used for clearing.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6823ffe70e ("anv: try to keep the pipeline in GPGPU mode when buffer transfer ops")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28285>
2024-03-26 14:29:38 +00:00
Lionel Landwerlin 601d219257 anv: fix bitfield checks in gfx runtime flushing
s/SET/TEST/

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
2024-03-26 12:59:37 +00:00
Lionel Landwerlin 341a9e9194 anv: fix temporary state pool allocation failures
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 82d772fa9b ("anv: create new helper for small allocations")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
2024-03-26 12:59:37 +00:00
Lionel Landwerlin 0264fc688f anv: fix block pool allocation failure
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
2024-03-26 12:59:37 +00:00
Lionel Landwerlin 58a91f6a8c anv: fix invalid border color free
The right one is a few lines below.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44bf552704 ("anv: allocate border colors for descriptor buffers")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
2024-03-26 12:59:37 +00:00
Lionel Landwerlin 1d7c38a5de blorp: handle a few allocation failure cases
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>
2024-03-26 12:59:37 +00:00
José Roberto de Souza 0113a2d4b3 intel/decoder: Fix binding table pointer entry being marked as invalid
If entry goes until the last byte of the bo it was being marked as
not valid while it is valid.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28376>
2024-03-25 20:27:06 +00:00
Eric Engestrom 14279087fb ci/deqp-runner: split gl & gles groups to use the correct binary
Now that these can come from different releases, with different sets of
patches backported to them, it matters that we use the correct one.

Fixes: 78ea3bb43d ("ci/deqp: use the proper gl/gles releases for deqp-gl*, deqp-gles*, deqp-egl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28343>
2024-03-24 22:14:06 +00:00
Paulo Zanoni 460bacc223 anv: set shaderFloat64 to true when fp64_workaround_enabled
According to 00-mesa-defaults.conf, the only game that seems to care
about fp64_workaround_enabled right now is Doom Eternal. After some
brief testing I couldn't spot any performance difference by setting
shaderFloat64 to true.

We want to set this to true so that DIRT 5 can work, as it looks at
shaderFloat64 and then refuses to launch today.

Link: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9882
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28213>
2024-03-23 17:01:17 +00:00
Ian Romanick b835784dde intel/brw: Remove last vestiges of could_coissue
Most of the obvious bits were removed by 7ac5696157 ("intel/brw: Remove
Gfx8- code from backend passes").

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28342>
2024-03-23 01:29:22 +00:00
Yonggang Luo 1ac1c0843f treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible
This is achieved by the following steps:

#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG

This is done by replace in vscode

excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu

These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.

Use debug or NDEBUG instead of DEBUG in comments when proper

This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG

These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe

Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually

DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)

Replace the DEBUG present in comment with proper new MESA_DEBUG manually

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
2024-03-22 18:22:34 +00:00
Mark Janes 4acea392af intel/compiler: drop unused ray-tracing fields from cache hash
The compiler only references `intel_device_info->subslice_masks` for
ray tracing workloads.  Platforms which lack raytracing support can
share a cache even if they differ on this field.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28311>
2024-03-22 00:01:28 +00:00
Kenneth Graunke 9a72116367 intel/brw: Unify DF and Q/UQ lowering for MOV
Using the new unsupported_64bit_type helper.

Fixes: ea423aba1b ("intel/brw: Split out 64-bit lowering from algebraic optimizations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28328>
2024-03-21 23:25:56 +00:00
Kenneth Graunke 97c7d5113d intel/brw: Use correct execution pipe for lowering SEL on DF
This is a float operation, let's keep it on the float pipe.

Fixes: ea423aba1b ("intel/brw: Split out 64-bit lowering from algebraic optimizations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28328>
2024-03-21 23:25:56 +00:00
Kenneth Graunke 26d65e96dd intel/brw: Assert that min/max are not happening in 64-bit SEL lowering
These aren't handled, only pure selects.

Fixes: ea423aba1b ("intel/brw: Split out 64-bit lowering from algebraic optimizations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28328>
2024-03-21 23:25:56 +00:00
Kenneth Graunke a2c2a7bc00 intel/brw: Fix check for 64-bit SEL lowering types
The 64-bit type lowering for SEL in opt_algebraic had a pre-existing bug
where it only triggered when 64-bit float _and_ integer types were
unsupported.  Meteorlake supports 64-bit float but not integer, so we
need to lower Q/UQ in that case still.

When I moved this to a later pass, opt_peephole_sel started generating
Q/UQ SEL instructions which were failing to be lowered.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10867
Fixes: ea423aba1b ("intel/brw: Split out 64-bit lowering from algebraic optimizations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28328>
2024-03-21 23:25:56 +00:00
Dylan Baker 75ede9d9bc intel/brw: track last successful pass and leave the loop early
This is similar to what RADV implements using the NIR_LOOP_PASS
helpers. I have not used those helpers for a couple of reasons:

 1. They use the pointer to the optimization function, which doesn't
    work if the same function is called multiple times in one invocation
    of the loop (fixable)
 2. After fixing them, due to Intel's use of sub-expressions, the amount
    of code added to wrap the shared macro becomes more than simply
    reimplementing them for the Intel compiler

On most workloads the results are a wash, but on compile heavy
workloads like Cyberpunk 2077 and Rise of the Tomb Raider, I saw
fossil-db runtimes fall by 1-2% on my ICL, with no changes to the
compiled shaders. Caio saw closer to 2.5% on TGL.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27510>
2024-03-21 23:02:32 +00:00
Caio Oliveira b2ee98d2db intel/brw: Handle Xe2 in brw_fs_opt_zero_samples
The mlen tracking is in REG_SIZE units, but in Xe2 each GRF has
doubled the size.  The optimization can only elide full GRFs, so
round down the amount of trailing zeros to ensure the optimization
will remove only full GRFs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28279>
2024-03-21 22:38:54 +00:00
Ian Romanick cd70e49394 intel/brw: Allow SIMD16 F and HF type conversion moves
On DG2, the lowering generated for these MOV instructions is
**awful**. The original SIMD16 MOV

    { 18}   67: mov(16) vgrf54+0.0:HF, vgrf46+0.0:F NoMask group0

is lowered to SIMD8 MOVs:

    { 18}  118: mov(8) vgrf54+0.0:HF, vgrf46+0.0:F NoMask group0
    { 18}  119: mov(8) vgrf54+0.16:HF, vgrf46+1.0:F NoMask group8

These MOVs violate Gfx12.5 region restrictions, so these are further
lowered:

    { 17}  119: mov(8) vgrf83<2>:HF, vgrf46+0.0:F NoMask group0
    { 19}  120: mov(8) vgrf54+0.0:UW, vgrf83<2>:UW NoMask group0
    { 19}  122: mov(8) vgrf84<2>:HF, vgrf46+1.0:F NoMask group8
    { 19}  123: mov(8) vgrf54+0.16:UW, vgrf84<2>:UW NoMask group8

The shader-db and fossil-db results are nothing to get excited
about. However, the affect on vk_cooperative_matrix_perf is substantial. In one subtest

shader: shaders/shmemfp16.spv

cooperativeMatrixProps = 8x8x16   A = float16_t B = float16_t C = float16_t D = float16_t scope = subgroup
TILE_M=128 TILE_N=128, TILE_K=32 BLayout=0

performance on my DG2 improved by ~60% due to a MASSIVE reduction in spills and fills:

-Native code for unnamed compute shader (null) (src_hash 0x00000000) (sha1 c6a41b1c4e7aa2da327a39a70ed36c822a4b172f)
-SIMD32 shader: 32484 instructions. 1 loops. 1893868 cycles. 737:1820 spills:fills, 442 sends, scheduled with mode none. Promoted 1 constants. Compacted 519744 to 492224 bytes (5%)
-   START B0 (20782 cycles)
+Native code for unnamed compute shader (null) (src_hash 0x00000000) (sha1 621e960daad5b5579b176717f24a315e7ea560a1)
+SIMD32 shader: 23918 instructions. 1 loops. 1089894 cycles. 432:1166 spills:fills, 442 sends, scheduled with mode none. Promoted 1 constants. Compacted 382688 to 353232 bytes (8%)

shader-db:

All Gfx9 and later platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19656270 -> 19653981 (-0.01%)
instructions in affected programs: 61810 -> 59521 (-3.70%)
helped: 116 / HURT: 0

total cycles in shared programs: 823368888 -> 823375854 (<.01%)
cycles in affected programs: 1165284 -> 1172250 (0.60%)
helped: 51 / HURT: 57

fossil-db:

DG2 and Meteor Lake had similar results. (Meteor Lake shown)
*** Shaders only in 'before' results are ignored:
fossil-db/steam-dxvk/total_war_warhammer3/2a3ed2ca632a7cb7/fs.32,
fossil-db/steam-dxvk/total_war_warhammer3/18b9d4a3b1961616/fs.32,
fossil-db/steam-dxvk/total_war_warhammer3/04ac9f3146a6db19/fs.32,
fossil-db/steam-dxvk/total_war_warhammer3/f37ebec6aa1b379a/fs.32,
fossil-db/steam-dxvk/total_war_warhammer3/255c987feb0d4310/fs.32, and 25
more
from 1 apps: fossil-db/steam-dxvk/total_war_warhammer3

Totals:
Instrs: 160946537 -> 160928389 (-0.01%); split: -0.01%, +0.00%
Cycles: 14125908620 -> 14125873958 (-0.00%); split: -0.00%, +0.00%

Totals from 1002 (0.15% of 652134) affected shaders:
Instrs: 411261 -> 393113 (-4.41%); split: -4.41%, +0.00%
Cycles: 16676735 -> 16642073 (-0.21%); split: -0.48%, +0.27%

Tiger Lake
Totals:
Instrs: 164511816 -> 164497202 (-0.01%); split: -0.01%, +0.00%
Cycles: 13801675722 -> 13801629397 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 7955168 -> 7955152 (-0.00%)
Send messages: 8544494 -> 8544486 (-0.00%)

Totals from 997 (0.15% of 651454) affected shaders:
Instrs: 460820 -> 446206 (-3.17%); split: -3.17%, +0.00%
Cycles: 16265514 -> 16219189 (-0.28%); split: -0.84%, +0.56%
Subgroup size: 17552 -> 17536 (-0.09%)
Send messages: 26045 -> 26037 (-0.03%)

Ice Lake
Totals:
Instrs: 165504747 -> 165489970 (-0.01%); split: -0.01%, +0.00%
Cycles: 15145244554 -> 15145149627 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 8107032 -> 8107016 (-0.00%)
Send messages: 8598680 -> 8598672 (-0.00%)
Spill count: 45427 -> 45423 (-0.01%)
Fill count: 74749 -> 74747 (-0.00%)

Totals from 1125 (0.17% of 656115) affected shaders:
Instrs: 521676 -> 506899 (-2.83%); split: -2.83%, +0.00%
Cycles: 19555434 -> 19460507 (-0.49%); split: -0.59%, +0.10%
Subgroup size: 21616 -> 21600 (-0.07%)
Send messages: 28623 -> 28615 (-0.03%)
Spill count: 603 -> 599 (-0.66%)
Fill count: 1362 -> 1360 (-0.15%)

Skylake
*** Shaders only in 'after' results are ignored:
fossil-db/steam-native/red_dead_redemption2/cef460b80bad8485/fs.16,
fossil-db/steam-native/red_dead_redemption2/cd5fe081e2e5529d/fs.16
from 1 apps: fossil-db/steam-native/red_dead_redemption2

Totals:
Instrs: 141607617 -> 141593776 (-0.01%); split: -0.01%, +0.00%
Cycles: 14257812441 -> 14257661671 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 7743752 -> 7743736 (-0.00%)
Send messages: 7552728 -> 7552720 (-0.00%)
Spill count: 43660 -> 43661 (+0.00%)
Fill count: 71301 -> 71303 (+0.00%)

Totals from 1017 (0.16% of 636964) affected shaders:
Instrs: 392454 -> 378613 (-3.53%); split: -3.53%, +0.00%
Cycles: 16622974 -> 16472204 (-0.91%); split: -1.04%, +0.13%
Subgroup size: 19840 -> 19824 (-0.08%)
Send messages: 23021 -> 23013 (-0.03%)
Spill count: 484 -> 485 (+0.21%)
Fill count: 1155 -> 1157 (+0.17%)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28281>
2024-03-21 15:12:58 -07:00