Commit Graph

15520 Commits

Author SHA1 Message Date
Brian Paul efd730c5d3 mesa: glsl: code consolidation in _slang_gen_declaration() 2008-08-05 20:57:17 -06:00
Brian Paul a4fad98dfb mesa: glsl: disallow user-defined functions/vars prefixed with gl_ 2008-08-05 20:57:17 -06:00
Brian Paul 6b888a10d3 mesa: glsl: additional type checking for assignments, inequalities 2008-08-05 20:57:17 -06:00
Brian Paul bf3040d476 mesa: glsl: generate error for main(any args) 2008-08-05 20:57:17 -06:00
Jonathan White ab0d13dd60 egl: changes for Windows 2008-08-05 19:22:09 -06:00
Jonathan White 240962faf7 egl: added snprintf, strcasecmp defines 2008-08-05 19:20:43 -06:00
Brian Paul 096b5fa524 mesa: glsl: regenerated file 2008-08-05 16:59:22 -06:00
Brian Paul 7a63e317d1 mesa: glsl: remove invalid use of f.x syntax where f is a float 2008-08-05 16:58:44 -06:00
Brian Paul 013de307ed mesa: glsl: re-enable assignment type checking 2008-08-05 16:58:31 -06:00
Brian Paul 8abeeb35d3 mesa: glsl: regenerated files 2008-08-05 16:24:53 -06:00
Brian Paul 1308ca6d21 mesa: glsl: re-org of intermediate/temp storage
Simplify the code for allocating storage for intermediate results.  Use fewer
temps in some cases.

Also, use new asm vec4_move intrinsic instead of regular assigments in various
constructors.  For example:
  float f;
  vec3 v;
  v.xyz = f;
is not legal GLSL, so do this instead:
  __asm vec4_move v.xyz, f;  // note: f will auto-expand into f.xxxx

Plus, fix assorted bugs in structure comparison.
2008-08-05 16:18:39 -06:00
Brian Paul 749c1b9fbe mesa: glsl: disable broken assignment type checking for now 2008-08-05 11:13:51 -06:00
Jonathan White 2eb4f86785 egl: don't include stdint.h on Windows 2008-08-05 08:13:50 -06:00
Jonathan White b51584184a egl: typedef uint8_t for Windows 2008-08-05 08:12:38 -06:00
Brian Paul 2d8551b30f mesa: glsl: check struct types in _slang_assignment_compatible() 2008-08-04 17:14:49 -06:00
Brian Paul 793bab2a36 mesa: glsl: varying vars can't be user-defined structs 2008-08-04 17:14:49 -06:00
Brian Paul 9564e58df0 mesa: glsl: regenerated files 2008-08-04 17:14:49 -06:00
Brian Paul 3b5f9588e7 mesa: glsl: added vec4(ivec4) constructor 2008-08-04 17:14:49 -06:00
Brian Paul 50ecc38545 mesa: glsl: if/while/do condition must be boolean 2008-08-04 17:14:49 -06:00
Brian Paul f70f6e076c mesa: glsl: additional type checking for ?: and = operators 2008-08-04 17:14:49 -06:00
Brian Paul e194c457fd mesa: glsl: don't allow comparision of arrays 2008-08-04 17:14:49 -06:00
Brian Paul 250910a59d mesa: glsl: error on const-qualified array declarations 2008-08-04 17:14:49 -06:00
Brian Paul b57c53b2bc mesa: glsl: added null ptr check 2008-08-04 17:14:49 -06:00
Brian Paul c610c0d77d mesa: glsl: set literal_size for const vars 2008-08-04 17:14:49 -06:00
Brian Paul 95ecc33330 mesa: glsl: add missing code emit for struct/field 2008-08-04 17:14:48 -06:00
Brian Paul 02d223a781 mesa: glsl: stop code emit after error is recorded 2008-08-04 17:14:48 -06:00
Brian Paul 1028458354 mesa: glsl: check that rhs of const var initializer is also const 2008-08-04 17:14:48 -06:00
Brian Paul 901c4db2ed mesa: glsl: handle user-defined const vars in expression simplification 2008-08-04 17:14:48 -06:00
Brian Paul 26ec3780b8 mesa: glsl: fix initialize size error check 2008-08-04 17:14:48 -06:00
Brian Paul e68a3ef1ef mesa: glsl: added initializer size/type error checking 2008-08-04 17:14:48 -06:00
Brian Paul 7c59a2b5a2 mesa: glsl: only allow one #version directive 2008-08-04 17:14:48 -06:00
Brian Paul d95bb24ddc mesa: glsl: regenerated file 2008-08-04 17:14:48 -06:00
Brian Paul 012a1f1cf6 mesa: glsl: new bvec4 constructor 2008-08-04 17:14:48 -06:00
Jonathan White 73c3c4d1cc egl: typedef u_int32_t for Windows 2008-08-04 16:30:58 -06:00
Jonathan White 655ca5afad egl: fix _eglGlobal initialization for Windows 2008-08-04 16:30:04 -06:00
Michal Krol 2783f3bfab tgsi: Put a newline after IMM. 2008-08-04 12:18:09 +02:00
Brian Paul eb80ed0d2e added null ptr check (fix bug 16959) 2008-08-03 11:14:47 -06:00
Younes Manton 4a8b908a46 softpipe: support PIPE_FORMAT_R16_SNORM. 2008-08-02 19:37:16 +02:00
Brian Paul ab945fc38c mesa: glsl: remove old assertion (fixes glsl/bitmap.c) 2008-07-29 17:49:47 -06:00
Brian Paul 43ac397fb8 mesa: disable debug code 2008-07-29 17:47:39 -06:00
José Fonseca 76164bf7a2 tgsi: Insert newlines after the statements, instead of before.
Prevents shader dumps from getting concatenated with the next debug message.
2008-07-30 00:44:56 +09:00
José Fonseca 28454a512a util: Don't define replacement math functions for CE.
It appears to be working without this before, and it is probably necessary.
2008-07-28 22:42:18 +09:00
José Fonseca c208a2c791 Merge tgsi/exec and tgsi/util directories. 2008-07-28 12:42:13 +09:00
José Fonseca ff7a7031ca gallium: Windows miniport portability fixes. 2008-07-26 09:18:07 +09:00
Brian Paul 40acf8cce2 mesa: glsl: assorted fixes for resolving polymorphic functions
Plus,
- fix some issues in casting function arguments to format param types.
- fix some vec/mat constructor bugs
- find/report more syntax/semantic errors
2008-07-25 15:33:02 -06:00
Brian Paul 4b3fb99b50 mesa: regenerated files 2008-07-25 14:48:49 -06:00
Brian Paul 9d9076af5c mesa: glsl: re-order some constructors 2008-07-25 14:48:36 -06:00
Brian Paul c72bc3f372 mesa: glsl: remove unneeded operators 2008-07-25 14:48:14 -06:00
Brian Paul 72809f3773 mesa: fix issues causing warnings on Windows 2008-07-25 08:34:54 -06:00
Brian Paul 03de81aea1 mesa: glsl: additional error detection
Plus begin some fixes for vec/matrix constructors.
2008-07-25 08:26:53 -06:00