mesa: glsl: additional type checking for assignments, inequalities
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@@ -2889,6 +2889,10 @@ _slang_assignment_compatible(slang_assemble_ctx *A,
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t0.spec._struct->a_name != t1.spec._struct->a_name)
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return GL_FALSE;
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if (t0.spec.type == SLANG_SPEC_FLOAT &&
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t1.spec.type == SLANG_SPEC_BOOL)
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return GL_FALSE;
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#if 0 /* not used just yet - causes problems elsewhere */
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if (t0.spec.type == SLANG_SPEC_INT &&
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t1.spec.type == SLANG_SPEC_FLOAT)
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@@ -3237,6 +3241,18 @@ _slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper,
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return NULL;
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}
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if (oper->type != SLANG_OPER_EQUAL &&
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oper->type != SLANG_OPER_NOTEQUAL) {
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/* <, <=, >, >= can only be used with scalars */
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if ((t0.spec.type != SLANG_SPEC_INT &&
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t0.spec.type != SLANG_SPEC_FLOAT) ||
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(t1.spec.type != SLANG_SPEC_INT &&
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t1.spec.type != SLANG_SPEC_FLOAT)) {
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slang_info_log_error(A->log, "Illegal type(s) for inequality operator");
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return NULL;
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}
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}
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n = new_node2(opcode,
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_slang_gen_operation(A, &oper->children[0]),
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_slang_gen_operation(A, &oper->children[1]));
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