mesa: glsl: added vec4(ivec4) constructor
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@@ -257,6 +257,11 @@ vec4 __constructor(const bvec4 b)
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__retVal = b;
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}
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vec4 __constructor(const ivec4 i)
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{
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__retVal = i;
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}
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vec4 __constructor(const vec3 v3, const float f)
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{
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// XXX this constructor shouldn't be needed anymore
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