Commit Graph

54095 Commits

Author SHA1 Message Date
Tobias Droste cb8300f5a9 st/egl/drm: only unref the udev device if needed
Fixes compiler warning:

drm/native_drm.c: In function ‘native_create_display’:
drm/native_drm.c:180:21: warning: ‘device’ may be used uninitialized in this function [-Wmaybe-uninitialized]
drm/native_drm.c:157:24: note: ‘device’ was declared here

Signed-off-by: Tobias Droste <tdroste@gmx.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2012-12-11 12:53:58 -05:00
José Fonseca bc4bf3c840 softpipe: Use os_time_get_nano() everywhere. 2012-12-11 16:45:01 +00:00
Johannes Obermayr b361bb3de4 clover: Install CL headers.
Note: This is a candidate for the stable branches.
2012-12-10 19:22:37 -05:00
Tom Stellard ffe1794e0c gallivm: Lower TGSI_OPCODE_MUL to fmul by default
This fixes a number of crashes on r600g due to the fact that
lp_build_mul assumes vector types when optimizing mul to bit shifts.

This bug was uncovered by 0ad1fefd69
2012-12-10 19:22:37 -05:00
Dave Airlie 8000e7b4b6 llvmpipe: fix txq for 1d/2d arrays. (v3)
Noticed would fail, we were doing two things wrong

a) 1d arrays require the layers in height
b) minifying the layers field.

v2: don't change height code, fixup completely inside txq
as suggested by Roland.

v3: just add minify before texture array size

v1: Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-11 09:38:01 +10:00
Dave Airlie 41f4f094c4 llvmpipe: increase texture target width to reflect increase
Now that we've gone over 7.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-11 09:37:55 +10:00
Jordan Justen 0151237457 mesa syncobj: don't store a pointer to the set_entry
The set_entry pointer can become invalid if the set table
is re-hashed.

This likely will fix
https://bugs.freedesktop.org/show_bug.cgi?id=58012
(Regression since 56e95d3c)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-10 10:58:45 -08:00
Fabio Pedretti 8b6e782eb9 vega: remove unused variables
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-12-10 09:43:20 -07:00
Fabio Pedretti eefd373876 nvc0: comment unused nvc0_validate_zcull function
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-12-10 09:43:18 -07:00
Fabio Pedretti 9b4926b64b nv50: remove unused OpClassStr array
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-12-10 09:43:17 -07:00
smoki 320d531373 r200: fix broken tcl lighting
command mistakenly used vector instead of scalar emit (the more or less
identical code in radeon is already correct).
Seems like it would be broken ever since kms probably.
Should fix bugs 22576, 26809.
2012-12-10 17:30:26 +01:00
Dave Airlie 17f5dc5730 st_glsl_to_tgsi: fix ubo bools.
This should fix the ubo boolean tests, along with the previous
ubo loading fix.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-10 14:25:49 +10:00
Dave Airlie 7a66c8acd3 st_glsl_to_tgsi: call ubo load pass earlier
This calls it in around the same place as the 965 driver.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-10 14:22:34 +10:00
Dave Airlie af2d9affb1 glsl_to_tgsi: fix texture offset translation
I noticed the texelFetch offset test failed on 2D rect samplers
with GLSL 1.40. This is because I wrote the immediate->offset
translation wrong.

Fixed the translation to actually use the ureg info to set the
offsets up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-10 12:23:47 +10:00
Dave Airlie 157f5d043a drisw: fix up context and apis for software context
This ports over from the dri2 code to the drisw bits. It means 3.1
core contexts now work for softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-09 20:28:56 +10:00
Kenneth Graunke bd87441ac0 i965: Add missing _NEW_BUFFERS dirty bit in Gen7 SBE state.
This is needed to compute render_to_fbo.  It even has the comment.

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-08 18:12:21 -08:00
Christoph Bumiller 5e98cefb5a st/mesa: set PIPE_BIND_SAMPLER_VIEW for TBOs in st_bufferobj_data 2012-12-08 22:47:00 +01:00
Christoph Bumiller 1f079f9e58 nvc0/ir: allow neg,abs modifiers on OP_SET with integer result 2012-12-08 22:47:00 +01:00
Christoph Bumiller 7c6584b996 nvc0/ir/emit: fix check for flags register use in logic ops 2012-12-08 22:46:37 +01:00
Brian Paul 4b73cdb864 draw: fix/improve dirty state validation
This patch does two things:

1. Constant buffer state changes were broken (but happened to work by
   dumb luck).  The problem is we weren't calling draw_do_flush() in
   draw_set_mapped_constant_buffer() when we changed that state.  All the
   other draw_set_foo() functions were calling draw_do_flush() already.

2. Use a simpler state validation step when we're changing light-weight
   parameter state such as constant buffers, viewport dims or clip planes.
   There's no need to revalidate the whole pipeline when changing state
   like that.  The new validation method is called bind_parameters()
   and is called instead of the prepare() method.  A new
   DRAW_FLUSH_PARAMETER_CHANGE flag is used to signal these light-weight
   state changes.  This results in a modest but measurable increase in
   FPS for many Mesa demos.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
Brian Paul c5f544e690 draw: add reminder comments about similar code in different files
When one function is changed, also look at the other.
Presently, there are some differences with respect to geometry
shaders and instanced drawing...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
Brian Paul a506ccd89f draw: rearrange code in llvm_middle_end_prepare()
To clean it up and make it look more like the non-LLVM
fetch_pipeline_prepare() function.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
Brian Paul 3e0fa487fb draw: fix comment typo
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
Brian Paul 9b11344b25 draw: add comment on draw->pt.opt field
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
Brian Paul b46b44b0a9 draw: update a comment about index buffers
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-12-08 06:58:10 -07:00
José Fonseca 122dfc5ee2 gallium/os: Fix nano->micro second concersion.
copy'n'paste: best friend, worst enemy..

Trivial.
2012-12-08 11:15:46 +00:00
Dave Airlie 1f688327e6 llvmpipe: fix missing tbo cap warning.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 03:46:56 +00:00
Dave Airlie 73ae865af8 mesa/st: add ARB_uniform_buffer_object support (v2)
this adds UBO support to the state tracker, it works with softpipe
as-is.

It uses UARL + CONST[x][ADDR[0].x] type constructs.

v2: don't disable UBOs if geom shaders don't exist (me)
rename upload to bind (calim)
fix 12 -> 13 comparison as comment (calim + brianp)
fix signed->unsigned (Brian)
remove assert (Brian)

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:38 +10:00
Dave Airlie 535e248c5f softpipe: enable GLSL 1.40
This enables GLSL 1.40 advertising by softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:38 +10:00
Dave Airlie a6256f1e67 softpipe: add texture buffer object support
This adds TBO support to softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:38 +10:00
Dave Airlie 22439f24a2 st/mesa: add option to enable GLSL 1.40
Allow GLSL 1.40 to be enabled if the driver advertises it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:34 +10:00
Dave Airlie 915efe7f07 st/mesa: add texture buffer object support to state tracker (v1.1)
This adds the necessary changes to the st to allow texture buffer object
support if the driver advertises it.

v1.1: remove extra blank line and whitespace

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:33 +10:00
Dave Airlie a0281c4a8c gallium: add new texture buffer object capability
this just adds the define to the header.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-08 13:32:33 +10:00
José Fonseca 0c2492ea4a mesa/meta: Move declaration before statements. 2012-12-08 01:05:52 +00:00
José Fonseca eeff87cee3 mesa: Move declaration before statement.
For MSVC's sake.
2012-12-08 01:02:30 +00:00
Anuj Phogat 4e9d19717c intel: Enable ETC2 support on intel hardware
This patch enables support for ETC2 compressed textures on
all intel hardware. At present, ETC2 texture decoding is not
available on intel hardware. So, compressed ETC2 texture data
is decoded in software and stored in a suitable uncompressed
MESA_FORMAT at the time of glCompressedTexImage2D. Currently,
ETC2 formats are only exposed in OpenGL ES 3.0.

V2: Use single etc_wraps variable for both etc1 and etc2.
V3: Remove redundant code and use just one intel_miptree_map_etc()
    and intel_miptree_unmap_etc() function.
    Choose MESA_FORMAT_SIGNED_{R16, GR1616} for ETC2 signed-{r11, rg11}
    formats

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-12-07 16:29:49 -08:00
Anuj Phogat e06dcbfdc2 mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:49 -08:00
Anuj Phogat 883efbf6da mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:49 -08:00
Anuj Phogat 75211f4367 mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EAC
Data in GL_COMPRESSED_SIGNED_RG11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_GR1616.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 7697f25667 mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EAC
Data in GL_COMPRESSED_SIGNED_R11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_R16.

v2:
16 bit signed data is converted to 16 bit unsigned data by
adding 2 ^ 15 and stored in an unsigned texture format.

v3:
1. Handle a corner case when base code word value is -128. As per
OpenGL ES 3.0 specification -128 is not an allowed value and should
be truncated to -127.
2. Converting a decoded 16 bit signed data to 16 bit unsigned data by
adding 2 ^ 15 gives us an output which matches the decompressed image
(.ppm) generated by ericsson's etcpack tool. ericsson is also doing this
conversion in their tool because .ppm image files don't support signed
data. But gles 3.0 specification doesn't suggest this conversion. We
need to keep the decoded data in signed format. Both signed format
tests in gles3 conformance pass with these changes.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat aa217090f5 mesa: Add decoding functions for GL_COMPRESSED_RG11_EAC
Data in GL_COMPRESSED_RG11_EAC format is decoded and stored in
MESA_FORMAT_RG1616.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat dc86cb3705 mesa: Add decoding functions for GL_COMPRESSED_R11_EAC
Data in GL_COMPRESSED_R11_EAC format is decoded and stored in
MESA_FORMAT_R16.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 5ea8cd0084 mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Data in GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_SARGB8.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 62fc4b4ae1 mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EAC
Data in GL_COMPRESSED_RGBA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 965a24995d mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2
Data in GL_COMPRESSED_SRGB8_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB8.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 81911101ee mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2
Data in GL_COMPRESSED_RGB8_ETC2 format is decoded and stored in
MESA_FORMAT_RGBX8888_REV.

v2: Use CLAMP macro and stdbool.h
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat 38d523584c mesa: Make nonlinear_to_linear() function available outside file
This patch changes nonlinear_to_linear() function to non static inline
and makes it available outside format_unpack.c. Also, removes the
duplicate copies in other files.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-12-07 16:29:48 -08:00
Anuj Phogat e519b8a9af mesa: Add new MESA_FORMATs for ETC2 compressed textures
It is required by OpenGL ES 3.0 to support ETC2 textures.
This patch adds new MESA_FORMATs for following etc2 texture
formats:
 GL_COMPRESSED_RGB8_ETC2
 GL_COMPRESSED_SRGB8_ETC2
 GL_COMPRESSED_RGBA8_ETC2_EAC
 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 GL_COMPRESSED_R11_EAC
 GL_COMPRESSED_RG11_EAC
 GL_COMPRESSED_SIGNED_R11_EAC
 GL_COMPRESSED_SIGNED_RG11_EAC
 MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
 MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1

Above formats are currently available in only gles 3.0.

v2: Add entries in texfetch_funcs[] array.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

v3 (Paul Berry <stereotype441@gmail.com>): comment out symbols that
are not implemented yet, so that this commit compiles on its own;
future commits will uncomment the symbols as they become available.
2012-12-07 16:29:47 -08:00
Kenneth Graunke 23b7103cee meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.
Fixes es3conform's color_buffer_float_clamp_(fixed|on|off) tests.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 16:29:45 -08:00
Kenneth Graunke 50e4a1df94 meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-12-07 16:29:31 -08:00