mesa/meta: Move declaration before statements.
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@@ -1856,6 +1856,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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" gl_FragColor = color;\n"
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"}\n";
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GLuint vs, fs;
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bool has_integer_textures;
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if (clear->ArrayObj != 0)
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return;
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@@ -1891,7 +1892,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,
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"color");
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bool has_integer_textures = _mesa_is_gles3(ctx) ||
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has_integer_textures = _mesa_is_gles3(ctx) ||
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(_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
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if (has_integer_textures) {
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