glsl_to_tgsi: fix texture offset translation
I noticed the texelFetch offset test failed on 2D rect samplers with GLSL 1.40. This is because I wrote the immediate->offset translation wrong. Fixed the translation to actually use the ureg info to set the offsets up. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -4243,14 +4243,17 @@ translate_tex_offset(struct st_translate *t,
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const struct tgsi_texture_offset *in_offset)
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{
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struct tgsi_texture_offset offset;
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struct ureg_src imm_src;
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assert(in_offset->File == PROGRAM_IMMEDIATE);
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imm_src = t->immediates[in_offset->Index];
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offset.File = imm_src.File;
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offset.Index = imm_src.Index;
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offset.SwizzleX = imm_src.SwizzleX;
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offset.SwizzleY = imm_src.SwizzleY;
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offset.SwizzleZ = imm_src.SwizzleZ;
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offset.File = TGSI_FILE_IMMEDIATE;
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offset.Index = in_offset->Index;
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offset.SwizzleX = in_offset->SwizzleX;
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offset.SwizzleY = in_offset->SwizzleY;
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offset.SwizzleZ = in_offset->SwizzleZ;
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offset.Padding = 0;
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return offset;
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