Commit Graph

865 Commits

Author SHA1 Message Date
Brian bf64be2268 added clear-scissor.c 2007-08-02 12:14:16 -06:00
Brian 65cc3d29a6 test glClear w/ scissor 2007-08-02 12:14:05 -06:00
michal e0a26b0467 Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-27 10:05:40 +02:00
Brian daaee90a26 clamp float colors 2007-07-26 08:22:47 -06:00
Brian 3af7876521 added code to test per-vertex colors 2007-07-24 12:28:01 -06:00
Brian 9110dbd9b2 simple fragment shader test 2007-07-24 10:00:29 -06:00
Brian ffc633c469 fix logic error, typos 2007-07-24 09:19:22 -06:00
Brian 5b737b7df2 Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-24 09:17:59 -06:00
Zhang 76fb808910 Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
Keith Whitwell 6101fe641c Merge branch 'origin' into softpipe_0_1_branch 2007-07-17 11:06:31 +01:00
Brian a2e471e05e press 'f' to toggle front-face winding 2007-07-13 14:25:28 -06:00
Brian 5796056e28 press 's' to toggle smoothing 2007-07-13 10:32:56 -06:00
Brian 86352ff70d Added colormask, dither, multisample state. Implement colormasking stage. 2007-07-12 12:20:14 -06:00
Brian 34f6243bef Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian 8db689350d remove glDepthFunc(GL_LEQUAL) change from prev commit 2007-07-11 13:12:33 -06:00
Brian 985e37eedb clean-up, comments 2007-07-10 14:46:15 -06:00
Brian 24b68f4184 press 'f' to toggle GL_CCW/GL_CW front face 2007-07-10 11:53:27 -06:00
Brian 9a89cc3b6b use 'c' to cycle through polygon cull modes 2007-07-10 11:39:08 -06:00
Brian 8733ee9dc9 use cursor keys to translate triangle 2007-07-10 11:33:10 -06:00
Xavier Bachelot f98bdfca57 call glutInit(), bug 11486 2007-07-06 12:56:21 -06:00
michal 3b8bc1f467 Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-06 17:53:44 +02:00
Brian e8e5d9effe support more modes, added -f cmd line option 2007-07-04 09:23:12 -06:00
Brian 3b10f50efb use larger point/sprite size 2007-06-28 07:16:13 -06:00
Brian 05b2297bef better triangle Z coords 2007-06-25 09:41:49 -06:00
Brian 6a3ed5eb96 Random state-change / primitive rendering. Good for hammering on a driver... 2007-06-21 18:11:29 -06:00
Brian 3c0790ca92 triangles w/ depth test 2007-06-20 17:19:13 -06:00
Brian 03933ad656 don't request GLUT_ALPHA 2007-06-19 19:17:48 -06:00
Brian 9ec2e16223 change clear color 2007-06-18 06:57:36 -06:00
Keith Whitwell 477e18cb02 Add GLUT_ALPHA for softpipe 2007-06-14 18:25:10 +01:00
Brian 39d221ef14 fix glReadPixels parameters to handle odd-width windows correctly 2007-06-08 13:10:01 -06:00
Brian 5e9cff0b97 disable shader program before glDrawPixels 2007-06-08 13:02:14 -06:00
Ian Romanick 359c6eada7 Add support for shadow mapping with vertex and fragment programs 2007-06-07 12:12:14 -07:00
Ian Romanick 2260c245fd Refactor shadow map modelview and projection code
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created.  These matrices only need be updated when
RenderShadowMap is called.  Previously, slightly different code was used to
draw and project the shadow map.
2007-06-07 12:09:44 -07:00
Ian Romanick f575d4fa7f Remove '#if defined' tests for ARB extensions. 2007-06-07 11:59:42 -07:00
Brian 0c5662acc7 use glXGetProcAddress to get extension funcs 2007-05-29 08:08:03 -06:00
Keith Whitwell 572dc0864e Modifications to run with softpipe test harness
RGB->RGBA
double buffer by default.
2007-05-24 10:38:57 +01:00
Brian b4f8d4455b set texcoords depending on GLX_Y_INVERTED_EXT 2007-05-21 20:57:09 -06:00
Brian 4465377ca3 GLX_EXT_texture_from_pixmap test 2007-05-19 08:30:31 -06:00
Ian Romanick 2f61cbd30c Add simple program to test GL_MESA_texture_array. 2007-05-16 14:46:13 -07:00
Brian 16c503f39a Tweak the shell scripting for descending into and building subdirs.
In general, use this:
	@for dir in $(SUBDIRS) ; do \
		if [ -d $$dir ] ; then \
			(cd $$dir && $(MAKE)) || exit 1; \
		fi \
	done

Basically, silently skip missing subdirs but generate an error and stop if
there's a compilation or install problem.
This was done inconsistantly before.  In once case, a missing subdir was
causing us to go into an infinte loop!
2007-05-09 16:23:11 -06:00
Brian da37ac5ee7 remove some debug code 2007-05-08 14:08:45 -06:00
Brian 58eaf0acca a somewhat nicer demo w/ command line options 2007-05-08 13:48:52 -06:00
Brian 3cddba688d get rid of normal vector 2007-05-02 18:55:45 -06:00
Brian dc881e1909 get rid of OSMESA stuff 2007-05-02 18:54:57 -06:00
Brian 2dfb03beb2 New test of the dFdx(), dFdy() functions. 2007-05-02 18:48:51 -06:00
Brian 02e958a1e4 added glGetActiveAttrib 2007-04-27 16:27:36 -06:00
Brian 1dd7c00214 Windows updates 2007-04-26 07:48:35 -06:00
Brian f42d4ab41e move #include <GL/glut.h> after other #includes for Windows 2007-04-26 07:46:59 -06:00
Brian 4a28548cbf use sqrt(), not sqrtf() for Windows 2007-04-26 07:46:38 -06:00
Ian Romanick ad3cc95485 Fix FBO completeness bug in shadowtex. 2007-04-21 10:48:24 -07:00