move #include <GL/glut.h> after other #includes for Windows
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@@ -4,10 +4,10 @@
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* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
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*/
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#include <GL/glut.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <GL/glut.h>
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#define MAX_POINTS 256
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#define MAX_CONTOURS 32
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