remove glDepthFunc(GL_LEQUAL) change from prev commit
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@@ -75,14 +75,6 @@ static void Draw(void)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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/*
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* Because of clamping, the Z values of the first polygon may
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* be 1.0 (the same as the clear value) so nothing would be
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* drawn if the depth func is GL_LESS. Set it to GL_LEQUAL
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* so we can see polygons with Z==1.
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*/
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glDepthFunc(GL_LEQUAL);
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/* red: offset back */
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(0, 4);
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