Fixes two known issues:
- We did not lower invalid swizzles for IADD.v4s8, triggered in the CTS by
enabling uniformAndStorageBuffer8BitAccess and storageBuffer8BitAccess in
panvk.
- We did not lower invalid swizzles for IMUL.v4i8, triggered by
dEQP-VK.spirv_assembly.instruction.compute.mul_extended.(un)signed_8bit
on bifrost.
The old logic was missing several other instructions, so there may be
additional bugs that we don't know about.
There are no cases where the new behavior will keep swizzles that would
have been lowered previously, so this change should not introduce any
new bugs with valhall.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33416>
Primary reason to do this is to make codegen using the swizzle names in
bifrost/ISA.xml simpler. A secondary benefit is that dependent code can
now use the swizzle name that matches the context, making things a
little more readable.
We may want to consider giving widens separate values later, so that
va_lower_constants and bi_opt_constant_fold can fold them correctly, but
I don't know of current bugs caused by this.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33416>
Valhall supports all combinations of ftz/preserve denorm behavior
between FP16 and FP32 except FP16=ftz, FP32=preserve. Because of this,
we can't advertise independent denorm behavior.
Even with INDEPENDENCE_NONE, it is still possible for shaders to set
denorm behavior for one size and leave the other size unspecified.
Previously we were defaulting to preserve for any unspecified size, but
with FP16=ftz, we need to default unspecified FP32 to preserve.
When advertising INDEPENDENCE_NONE, the CTS checks that the
shaderDenormFlushToZeroFloat* and shaderDenormPreserveFloat* features
are equal for all sizes, so we need to advertise the same supported
denorm behavior for FP64 even though we don't support FP64 at all.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33660>
With vkCmdPipelineBarrier, it's possible to specify a barrier with
pipeline stages but without any memory barriers. These might not be
practical, but are legal Vulkan code.
Barriers like this are currently ignored in mesa, as we only convert
barriers with passed memory barriers into vkCmdPipelineBarrier2.
This commit adds handling of execution only barriers by converting them
into a memory barrier without access masks.
Fixes: 97f0a4494b ("vulkan: implement legacy entrypoints on top of VK_KHR_synchronization2")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34187>
Fix the nginx cache snippets - I'd missed the file nesting somehow.
Tested on a debian:bookworm image with nginx-full installed, checked
that we could pull an arbitrary external site, as well as S3, as well
as GitLab artifacts.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34341>
Fixes some upcoming CTS tests for texture clears.
* some drivers will attempt to issue clears with zero range
and hit asserts/crashes (spec clarification for negative
values)
* fix error thrown with negative values to match spec
* fix cases for clearing generic compressed formats
* fix negative case of using color format while having
depth/stencil internalformat and vice versa
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34428>
On Valhall we can optimize lower waits, which waits for both readers and
writers, into resource_waits which only wait for writers, allowing
threads accessing read-only resources to execute concurrently.
Let's use that on LD_TILE instructions so we can optmize the read-only
case.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
In order to dynamically load the content of the tile buffer, we need
to know the target (color, depth or stencil) and the conversion to
apply. Let's define the load_input_attachment_{target,conv}_pan
intrinsics so we can dissociate the logic lowering input attachment
loads into load_converted_output_pan, and the part optimizing the shader
when input attachment map is passed at compile time.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
We take the color attachment remapping into account when emitting
blend descriptors, and we make sure we re-emit those when this color
attachment map is dirty.
We also need to take the remapping into account when checking the
render targets written by the fragment shader, hence the addition of
a color_attachment_written_mask() helper.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
Re-order things in panvk_deserialize_shader() to avoid declaring local
variables for stuff we feed the panvk_shader with. The only exception
is pan_shader_info, because we need to know the shader stage to call
vk_shader_zalloc(), which if part of pan_shader_info.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
Some upcoming changes in the runtime will make it impossible to rely
on the pipeline or runtime information to know whether a fragment
shader has input attachments.
Instead we gather that information at compile time and store it in our
shader bind_map.
At runtime we check whether the fragment shader has input attachments
and whether those map to the runtime depth/stencil input attachments
to set the 3DSTATE_PS_EXTRA::PixelShaderKillsPixel.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d2f7b6d5a7 ("anv: implement VK_KHR_dynamic_rendering_local_read")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
For drivers using the render pass emulation provided by the
runtime, it's important to express the mapping between
depth/stencil/color attachments and input attachments using
VkRenderingInputAttachmentIndexInfoKHR, otherwise those drivers
have to special-case emulated render passes in their
CmdBeginRendering() implementation.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>