panvk: enable uniformAndStorageBuffer8BitAccess and storagePushConstant8
8-bit loads are already supported by bi_emit_load_ubo and bi_emit_load_push_constant, so the only necessary changes were fixing swizzle lowering issues uncovered by these CTS tests. Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33416>
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@@ -32,3 +32,5 @@ VK_EXT_sample_locations on RADV for GFX10+
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GL_ARB_shader_clock on panvk
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VK_KHR_float_controls on panvk
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VK_KHR_float_controls2 on panvk
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storageBuffer8BitAccess on panvk
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uniformAndStorageBuffer8BitAccess on panvk
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@@ -399,8 +399,8 @@ get_features(const struct panvk_physical_device *device,
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.samplerMirrorClampToEdge = true,
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.drawIndirectCount = false,
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.storageBuffer8BitAccess = true,
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.uniformAndStorageBuffer8BitAccess = false,
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.storagePushConstant8 = false,
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.uniformAndStorageBuffer8BitAccess = true,
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.storagePushConstant8 = true,
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.shaderBufferInt64Atomics = false,
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.shaderSharedInt64Atomics = false,
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.shaderFloat16 = arch >= 10,
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