Boris Brezillon 20275d6521 pan/bi: Introduce two intrinsics to support input attachment remapping
In order to dynamically load the content of the tile buffer, we need
to know the target (color, depth or stencil) and the conversion to
apply. Let's define the load_input_attachment_{target,conv}_pan
intrinsics so we can dissociate the logic lowering input attachment
loads into load_converted_output_pan, and the part optimizing the shader
when input attachment map is passed at compile time.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32540>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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