The `stride` and `offset` attributes are meaningful for the "virtual"
register files (VGRFs, UNIFORMs and ATTRs). Accumulator is an ARF so
validation should check `hstride` (part of the <V,W,H> triple) and `subnr`
instead.
Fixes: 12d7aaf2b8 ("intel/compiler: add more validation for acc register usage")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28059>
This ensure the region triple <V,W,H> is set correctly, in this case the
desired region is a sequential like <8,8,1>. Without the helper the
sequence we get is <0,1,0> -- which the generator currently partially
adjusts when emitting code, but is not sufficient when doing validation
earlier.
The code generated code is slightly modified. From crucible test
func.shader.subtractSaturate.uint in the fragment shader for SIMD8, the
diff looks like
```
mov(8) acc0<1>UD g21<8,8,1>UD { align1 1Q $0.dst };
-add.sat(8) g22<1>UD -acc0<0,1,0>UD g16<8,8,1>UD { align1 1Q @1 $0.dst };
+add.sat(8) g22<1>UD -acc0<8,8,1>UD g16<8,8,1>UD { align1 1Q @1 $0.dst };
```
Note that without the patch generator adjusted the hstride for acc0 used
as destination (see brw_set_dest), but kept the src region as is. For
the source, it is not clear to me why the <0,1,0> would work correctly
here since it is a scalar, but using <8,8,1> it is correct.
Fixes: 58907568ec ("intel/fs: Add SHADER_OPCODE_[IU]SUB_SAT pseudo-ops")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28059>
ARB_shader_image_load_store requires that drivers can compile shaders
containing these tokens, but it doesn't require that they can execute
them. thus, deleting the multisample component is fine since these
shaders will never be executed
affects/fixes:
KHR-GL46.gl_spirv.spirv_validation_capabilities_test
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28078>
bi_emit_blend_op has a hardcoded assumption that 4 components were used
for blending. This causes validation errors in some situations where
fewer components were actually used, because the number of staging
registers did not match the number of registers in the actual input.
Fix this by extending the source to 4 components.
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28057>
It was correct for the parameters that the driver was using, but incorrect
for other parameters.
1. The address computation must multiply the workgroup size (wave size)
by num_mem_ops to fix the case when num_dwords_per_thread > 4.
2. nir_load_ssbo shouldn't set the number of components to 4 when
num_dwords_per_thread < 4.
Fixes: 6584088cd5 - radeonsi: "create_dma_compute" shader in nir
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28119>
For something as basic as read_invocation(x, 0), we were emitting:
mov(8) vgrf67:D, 0d
find_live_channel(8) vgrf236:UD, NoMask
broadcast(8) vgrf237:D, vgrf67:D, vgrf236+0.0<0>:UD NoMask
broadcast(8) vgrf235+0.0:W, vgrf197+0.0:W, vgrf237+0.0<0>:D NoMask
mov(8) vgrf234+0.0:W, vgrf235+0.0<0>:W
This is way overcomplicated - if the invocation is a constant, we can
simply emit a single MOV which reads the desired channel index. Not
only that, but it's difficult to clean up:
1. If this expression appears multiple times, CSE will find all the
redundant emit_uniformize(invocation) and get rid of the duplicate
(find_live_channel+broadcast) on future instructions.
2. Copy propagation will put the 0d directly in the first broadcast.
3. Dead code elimination will get rid of the vgrf67 temp holding 0.
4. Algebraic will replace the first broadcast(x, 0) with a MOV.
5. Copy propagation will put the 0d directly in the second broadcast.
6. Dead code elimination will get rid of the vgrf237 temp.
7. Algebraic will replace the second broadcast(x, 0) with a MOV.
8. Copy propagation will finally combine the two MOVs
That's at least 7-8 optimization passes and several loops through the
same passes just to clean up something we can do trivially.
Cuts 25% of the of the optimizer steps in pipeline 22200210259a2c9c
of fossil-db/google-meet-clvk/BgBlur.1f58fdf742c27594.1 (31 to 23).
Shortens compilation time of the google-meet-clvk/Relight pipeline by
-2.87717% +/- 0.509162% (n=150).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28097>
I tried this when I was working on MR !7698, and it didn't have much
affect back then. Maybe I've added more stuff to my fossil-db?
Gfx12 platforms (Tiger Lake and DG2) are unaffected because the POW
instruction was removed.
shader-db:
Ice Lake and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 20301933 -> 20301900 (<.01%)
instructions in affected programs: 9077 -> 9044 (-0.36%)
helped: 33 / HURT: 0
total cycles in shared programs: 842797624 -> 842799471 (<.01%)
cycles in affected programs: 1361911 -> 1363758 (0.14%)
helped: 35 / HURT: 111
LOST: 0
GAINED: 9
fossil-db:
Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 165510222 -> 165510163 (-0.00%)
Cycles: 15125195835 -> 15125194484 (-0.00%); split: -0.00%, +0.00%
Spill count: 45204 -> 45196 (-0.02%)
Fill count: 74157 -> 74149 (-0.01%)
Totals from 65 (0.01% of 656118) affected shaders:
Instrs: 57426 -> 57367 (-0.10%)
Cycles: 1667918 -> 1666567 (-0.08%); split: -0.11%, +0.03%
Spill count: 137 -> 129 (-5.84%)
Fill count: 515 -> 507 (-1.55%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
The majority of cases that would have been affected by this actually
had both sources as integer constants. The earlier commit "intel/rt:
Don't directly generate umul_32x16" allowed those to be constant
folded.
v2: Move the a*-1 block to be near the existing a*-1 block.
No shader-db changes on any Intel platform.
fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 165510246 -> 165510222 (-0.00%)
Cycles: 15125198238 -> 15125195835 (-0.00%); split: -0.00%, +0.00%
Totals from 46 (0.01% of 656118) affected shaders:
Instrs: 36010 -> 35986 (-0.07%)
Cycles: 2613658 -> 2611255 (-0.09%); split: -0.17%, +0.07%
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
src/intel/compiler/brw_lower_logical_sends.cpp: In member function ‘bool fs_visitor::lower_logical_sends()’:
src/intel/compiler/brw_lower_logical_sends.cpp:3170:10: warning: this statement may fall through [-Wimplicit-fallthrough=]
3170 | if (devinfo->has_lsc) {
| ^~
src/intel/compiler/brw_lower_logical_sends.cpp:3174:7: note: here
3174 | case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
| ^~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
this should yield more consistent results and avoid weird cases where
various formats are queried for things they don't support and won't use
Fixes: 9a412c10b7 ("zink: set all usage flags when querying sparse features")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28115>
only certain formats are required to have the storage bit, so be more
tolerant of failure in the case where drivers actually check flags
and reject storage usage when it's actually unsupported
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28115>