zink: use the sanitized key in update_gfx_program_optimal()
this otherwise pulls in unused state values that are otherwise sanitized away cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28017>
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Marge Bot
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460c7eeecb
@@ -669,14 +669,15 @@ update_gfx_shader_module_optimal(struct zink_context *ctx, struct zink_gfx_progr
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static void
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update_gfx_program_optimal(struct zink_context *ctx, struct zink_gfx_program *prog)
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{
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const union zink_shader_key_optimal *key = (union zink_shader_key_optimal*)&ctx->gfx_pipeline_state.optimal_key;
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const union zink_shader_key_optimal *last_prog_key = (union zink_shader_key_optimal*)&prog->last_variant_hash;
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if (ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_bits != last_prog_key->vs_bits) {
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if (key->vs_bits != last_prog_key->vs_bits) {
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assert(!prog->is_separable);
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bool changed = update_gfx_shader_module_optimal(ctx, prog, ctx->last_vertex_stage->info.stage);
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ctx->gfx_pipeline_state.modules_changed |= changed;
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}
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const bool shadow_needs_shader_swizzle = last_prog_key->fs.shadow_needs_shader_swizzle && (ctx->dirty_gfx_stages & BITFIELD_BIT(MESA_SHADER_FRAGMENT));
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if (ctx->gfx_pipeline_state.shader_keys_optimal.key.fs_bits != last_prog_key->fs_bits ||
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if (key->fs_bits != last_prog_key->fs_bits ||
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/* always recheck shadow swizzles since they aren't directly part of the key */
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unlikely(shadow_needs_shader_swizzle)) {
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assert(!prog->is_separable);
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@@ -688,7 +689,7 @@ update_gfx_program_optimal(struct zink_context *ctx, struct zink_gfx_program *pr
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}
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}
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if (prog->shaders[MESA_SHADER_TESS_CTRL] && prog->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated &&
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ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs_bits != last_prog_key->tcs_bits) {
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key->tcs_bits != last_prog_key->tcs_bits) {
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assert(!prog->is_separable);
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bool changed = update_gfx_shader_module_optimal(ctx, prog, MESA_SHADER_TESS_CTRL);
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ctx->gfx_pipeline_state.modules_changed |= changed;
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