zink: only add STORAGE bit for sparse images based on multisample usage
if the driver doesn't support multisample storage images, don't create them
Fixes: d320e8328d ("zink: set up image create bits for sparse textures")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28115>
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commit
c248411907
@@ -1587,7 +1587,8 @@ resource_create(struct pipe_screen *pscreen,
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bool linear = false;
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struct pipe_resource templ2 = *templ;
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if (templ2.flags & PIPE_RESOURCE_FLAG_SPARSE)
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if (templ2.flags & PIPE_RESOURCE_FLAG_SPARSE &&
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(util_res_sample_count(templ) == 1 || screen->info.feats.features.shaderStorageImageMultisample))
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templ2.bind |= PIPE_BIND_SHADER_IMAGE;
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if (screen->faked_e5sparse && templ->format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
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templ2.flags &= ~PIPE_RESOURCE_FLAG_SPARSE;
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