Commit Graph

23094 Commits

Author SHA1 Message Date
Keith Whitwell 7e91d035b9 mesa/dlist: invalidate cached dlist compile state after CallList
When compiling a display list containing a CallList, it is necessary to
invalidate any assumption about the GL state after the recursive call
completes.
2009-06-30 17:04:11 +01:00
Keith Whitwell 2e570be852 progs/trivial: add dlist-recursive-call
When one display list calls another display list, it is possible
that the calling display list makes state-changes or other actions which
invalidate any attempt at caching or state-change elimination in the
calling list.

This test exercises one such case, where the called list consists of just
a single glShadeModel() call.
2009-06-30 17:02:16 +01:00
Keith Whitwell 1730eaa2a2 dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
2009-06-30 16:57:21 +01:00
Keith Whitwell 4147bb24d4 Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Need this to pick up fixes for per-vertex materials.
2009-06-30 16:28:54 +01:00
Keith Whitwell 6af783bea0 progs/trivial: add test case for lighting plus per-vertex materials
Exercise material-within-begin/end case.
2009-06-30 16:19:23 +01:00
Keith Whitwell a9ae89d104 progs/isosurf: add materials mode for glVertex + TRISTRIP 2009-06-30 16:14:08 +01:00
Keith Whitwell 6dfb89e4a0 mesa: remove whitespace 2009-06-30 16:14:05 +01:00
Keith Whitwell cea259f039 mesa: remove dead constant pointsize code from ffvertex_prog.c 2009-06-30 16:13:58 +01:00
Keith Whitwell 79047cc1dd mesa: remove dead vertex fog code from ffvertex_prog.c 2009-06-30 16:13:53 +01:00
Keith Whitwell f6c8ca06f6 mesa: fix material inputs in ffvertex_prog.c
Varying material inputs were not being picked up from the same slots
where the VBO code is currently placing them (GENERIC0 and above).
Most often they were just being ignored.
2009-06-30 16:13:22 +01:00
Arthur HUILLET 4c31632817 mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Signed-off-by: Arthur HUILLET <arthur.huillet@free.fr>
2009-06-30 08:43:23 -06:00
Kristof Ralovich fa5b0364f9 glx: plug a leak
Swrast was missing a free for the culmination of driConcatConfigs.

Use free(), not _mesa_free() since we shouldn't be calling any Mesa
functions from the GLX code.  driConcatConfigs() should probably use
regular malloc/free to be consistant but the Mesa functions just wrap
the libc functions anyway.
2009-06-30 08:43:22 -06:00
Brian Paul 52f895df51 glx: fix null pointer dereference segfault (bug 22546) 2009-06-30 08:43:22 -06:00
Keith Whitwell 14a2b5445a progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
2009-06-30 15:41:43 +01:00
José Fonseca 6e09c1fd08 mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
As prescribed by ARB_map_buffer_range.
2009-06-30 15:33:53 +01:00
José Fonseca 18a6f0f1a7 util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range. 2009-06-30 15:33:53 +01:00
José Fonseca 4ffe2844a4 gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.
When a buffer was mapped for write and no explicit flush range was provided
the existing semantics were that the whole buffer would be flushed, mostly
for backwards compatability with non map-buffer-range aware code.

However if the buffer was mapped/unmapped with nothing really written --
something that often happens with the vbo -- we were unnecessarily assuming
that the whole buffer was written.

The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range
's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the
legacy usage from the nothing written usage.
2009-06-30 15:33:53 +01:00
Keith Whitwell 53f8dccd0c progs/trivial: test case for dlist statechange elimination
Creates a display list with redundant call to glShadeModel.

View dlist contents with MESA_VERBOSE=list
2009-06-30 12:20:24 +01:00
Keith Whitwell 00438bb94a mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
2009-06-30 12:19:11 +01:00
Keith Whitwell 0846c88ec3 mesa/vbo: use _lookup_prim_by_nr for debugging
Switch over to specialized enum lookup for primitives
2009-06-30 12:16:41 +01:00
Keith Whitwell aa688d1579 mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON).  This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-30 12:13:59 +01:00
Brian Paul 8d24160a40 progs/glsl: link with GLEW library
(cherry picked from commit b1f2f92d9b)
2009-06-30 11:47:51 +01:00
Keith Whitwell 47173cf67f mesa/dlist: shortcircuit some redundant statechanges at compile time
Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.

This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:

  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()
  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()

The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.

This commit implements state-change elimination for Material and ShadeModel
only.  This is enough to make a start on debugging, etc.
2009-06-30 09:55:33 +01:00
Brian Paul 4e43126a59 intel: added null ptr check
This fixes a segfault seen with piglit's fdo20701 test.
2009-06-29 15:26:28 -06:00
Brian Paul b1f2f92d9b progs/glsl: link with GLEW library 2009-06-29 10:32:04 -06:00
Keith Whitwell 9014f475ff progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
2009-06-29 16:07:14 +01:00
Keith Whitwell b799af91d5 progs/glsl: compile with scons and glew
Get most of these working with scons.
2009-06-29 14:15:08 +01:00
José Fonseca 9a5ee12434 scons: Don't raise an exception when DXSDK is not found.
Unfortunately scons does not check if a tool exists before it invokes
its generate function.
2009-06-29 12:56:47 +01:00
José Fonseca bb8f3090ba scons: Disable optimizations only for gcc-4.2
gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.

   struct Size {
      unsigned width;
   };

   struct Command {
      unsigned length;
      struct Size sizes[32];
   };

   extern void emit_command(void *command, unsigned length);

   void
   create_surface( struct Size size, unsigned faces, unsigned levels)
   {
      struct Command cmd;
      unsigned face;
      unsigned level;

      cmd.length = faces*levels*sizeof(cmd.sizes[0]);

      for(face = 0; face < faces; ++face) {
	 for(level = 0; level < levels; ++level) {
	    cmd.sizes[face*levels + level] = size;
	    // This should generate a shrl statement, but the whole for body
	    // disappears in gcc-4.2 -O1/-O2/-O3!
	    size.width >>= 1;
	 }
      }

      emit(&cmd, sizeof cmd.length + cmd.length);
   }

Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.

Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
2009-06-28 11:12:22 +01:00
José Fonseca 72ad039d19 scons: Use -Bsymbolic linker option.
This prevents the error

  relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC

when building on x86_64 architecture.
2009-06-28 10:54:23 +01:00
Brian Paul 418987ff05 docs: detect when too many varying vars are used 2009-06-26 16:54:44 -06:00
Brian Paul 21320b24c5 glsl: check number of varying variables against the limit
Link fails if too many varying vars.

(cherry picked from master, commit cc58fbcf2c)
2009-06-26 16:53:46 -06:00
Brian Paul 4181a107cb docs: fix typos, remove old text from relnotes file 2009-06-26 16:47:57 -06:00
Brian Paul 2a41df86a3 docs: bring over news updates from 7.4 branch 2009-06-26 16:46:21 -06:00
Brian Paul 318122b60a docs: bring in 7.4.3 and 7.4.4 release notes, news 2009-06-26 16:45:54 -06:00
Brian Paul dd585db687 docs: increase max varying vars to 16 2009-06-26 16:41:54 -06:00
Brian Paul f08bebfe24 mesa: raise MAX_VARYING (number of shader varying vars) to 16
16 is the limit for now because of various 32-bit bitfields.

(cherry picked from master, commit 4e762395ef)
2009-06-26 16:41:04 -06:00
Ian Romanick 2d86503471 intel / DRI2: Additional flush of fake front-buffer to real front-buffer
To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer.  Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.

Fixes bug #22288.
2009-06-26 13:32:26 -07:00
Brian Paul 077a06c140 mesa: bump version to 7.5-rc4 2009-06-26 13:16:34 -06:00
Brian Paul 62ad606065 docs: document for/continue bug fix 2009-06-26 13:16:34 -06:00
Brian Paul 928e1ce47f cell: PIPE_CAP_TGSI_CONT_SUPPORTED query 2009-06-26 13:16:34 -06:00
Brian Paul af7fb892d8 softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED query 2009-06-26 13:16:34 -06:00
Brian Paul f5dc352e5f gallium: added PIPE_CAP_TGSI_CONT_SUPPORTED 2009-06-26 13:16:34 -06:00
Brian Paul e80ecdf659 glsl: move/simplify error checking for 'return' statements 2009-06-26 13:16:34 -06:00
Brian Paul 8e6dd8bf79 glsl: overhaul 'return' statement handling
A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return'
statements inside inlined functions which need special handling.

All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE.
2009-06-26 13:16:34 -06:00
Brian Paul aa48becb82 glsl: predicate assignments according to __returnFlag
Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE).
2009-06-26 13:16:34 -06:00
Brian Paul 16787c513b glsl: added slang_variable::is_global field 2009-06-26 13:16:34 -06:00
Brian Paul ac05996b81 glsl: silence a problem warning 2009-06-26 13:16:34 -06:00
Brian Paul 0efd25b502 glsl: code refactoring for return statements 2009-06-26 13:16:34 -06:00
Brian Paul 2ae297c318 glsl: fix assorted regressions related to early-return-removal 2009-06-26 13:16:34 -06:00