docs: detect when too many varying vars are used
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@@ -69,6 +69,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
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<li>Updated SPARC assembly optimizations (David S. Miller)
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<li>Initial support for separate compilation units in GLSL compiler.
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<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
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<li>GLSL linker now detects when too many varying variables are used.
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</ul>
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