The execute.file check used to be good enough, until I stopped setting up
the execute mask for uniform ifs.
No known tests fixed, noticed while doing a refactor.
Fixes: 0805060573 ("v3d: Handle dynamically uniform IF statements with uniform control flow.")
Now that we don't have the vir_PF() magic, it's obvious that we were doing
the wrong thing for f2b32 by allowing -0.0 to produce true instead of
false.
You were allowed to pass in any old temp so that you could hopefully fold
the PF up into the def of the temp. If we couldn't find one, it
implicitly generated a MOV(nop, reg). However, that PF could have
different behavior depending on whether the def being folded into was a
float or int opcode, which the caller doesn't necessarily control.
Due to the fragility of the function, just switch all callers over to
vir_set_pf(). This also encourages the callers to use a _dest call for
the inst they're putting the PF on, eliminating a bunch of temps in the
pre-optimization VIR.
shader-db says the change is in the noise:
total instructions in shared programs: 6226247 -> 6227184 (0.02%)
instructions in affected programs: 851068 -> 852005 (0.11%)
Both were doing the same thing to try to get a condition to predicate on.
Noticed when I wanted to do this for discard_if as well.
No change in shader-db.
The NIR lowering works fine, though it causes some slight noise due to
what looks like choices about propagating constants up multiply chains
changing.
total instructions in shared programs: 6229671 -> 6229820 (<.01%)
total uniforms in shared programs: 2312171 -> 2312324 (<.01%)
Fixes some stalls in 3DMMES's main vertex shader.
total instructions in shared programs: 6280751 -> 6211270 (-1.11%)
instructions in affected programs: 2935050 -> 2865569 (-2.37%)
Apparently we need disable-EZ flagged, not just "does Z writes".
Fixes
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
on 7278, even though it passed in simulation.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 051a41d3d5 ("v3d: Add support for the early_fragment_tests flag.")
Fixes intermittent fails in
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices
and others (particularly when run as part of a CTS run)
Otherwise, we might have pages accessible that shouldn't be and miss out
on errors. This is unlikely for most tests since v3d_hw_get_mem() is big
enough that it'll be a freshly zeroed mmap, but if screens are destroyed
and recreated then we'd be reusing the old v3d_hw_get_mem() contents.
From the table in isl_format.c, it appears that all generations
support blending on 32-bit float surfaces.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If EXT_float_blend is not supported, error out on blending of FP32
attachments in an ES2 context.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The new encoding returns a value via the 2nd src. The legalize pass
needs to be aware of this to set the correct needs_sy flag, otherwise we
can, in cases where the atomic dst is not used, overwrite the register
that hardware will asynchronously load result into without (sy) flag, so
it gets clobbered by the atomic result.
This fixes a whole lot of rando ssbo+atomic fails, like
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec4.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Since gl_HelperInvocation is lowered to:
!((1 << sample_id) & sample_mask_in))
Not setting these enable bits was causing it be broken. (And probably a
bunch of other stuff too.)
Fixes dEQP-GLES31.functional.shaders.helper_invocation.*
Signed-off-by: Rob Clark <robdclark@gmail.com>
This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.
v2: const, remove _EXT (Ian)
CID: 1442559
Fixes: 0c42b5f3cb "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This fixes issues where polygons that should be culled (due to negative
w, for instance) may not be.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The idea here is to reassociate a * (b * c) into (a * c) * b, when
b is a non-constant value, but a and c are constants, allowing them
to be combined.
But nothing was enforcing that 'b' must be non-constant, which meant
that running opt_algebraic in a loop would never terminate if the IR
contained non-folded constant expressions like 256 * 0.5 * 2. Normally,
we call constant folding in such a loop too, but IMO it's better for
nir_opt_algebraic to be robust and not rely on that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109581
Fixes: 32e266a9a5 i965: Compile fp64 funcs only if we do not have 64-bit hardware support
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Object handles are local to the device fd, so double check we are not
mixing together objects from multiple screens on execbuf submission.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Soon we'll need this logic to deal w/ image/SSBO case, so split out a
helper rather than duplicate the logic.
Signed-off-by: Rob Clark <robdclark@gmail.com>
It seems like some instructions (noticed this w/ cat3), cannot read HIGH
regs.. cat1 (mov/cov) can, and possibly some/all of cat2.
The blob seems to stick w/ an extra mov into low regs. So lets do the
same.
This fixes WGID on a6xx, which unsurprisingly is related to a lot of
deqp compute fails.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Images and SSBOs don't map directly to the hw. They end up being part
texture and part something else. Starting with a6xx, the hack used for
a5xx to smash the image tex state into hw texture state starting from
MAX counting down won't work, because we start using tex state also for
SSBO read.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Note that image/ssbo support is currently only implemented for a5xx.
But the instruction encoding is the same for a4xx.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We probably need to rethink how we detect which instruction first
defines higher register classes. But for now, this at least fixes
the symptom.
Signed-off-by: Rob Clark <robdclark@gmail.com>