freedreno/a6xx: image/ssbo state emit
Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -329,7 +329,10 @@ emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
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bool
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fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
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unsigned bcolor_offset)
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unsigned bcolor_offset,
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/* can be NULL if no image/SSBO state to merge in: */
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const struct ir3_shader_variant *v, struct fd_shaderbuf_stateobj *buf,
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struct fd_shaderimg_stateobj *img)
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{
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bool needs_border = false;
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unsigned opcode, tex_samp_reg, tex_const_reg, tex_count_reg;
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@@ -357,7 +360,6 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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unreachable("bad state block");
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}
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if (tex->num_samplers > 0) {
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struct fd_ringbuffer *state =
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fd_ringbuffer_new_object(pipe, tex->num_samplers * 4 * 4);
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@@ -388,10 +390,24 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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fd_ringbuffer_del(state);
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}
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if (tex->num_textures > 0) {
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unsigned num_merged_textures = tex->num_textures;
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unsigned num_textures = tex->num_textures;
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if (v) {
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num_merged_textures += v->image_mapping.num_tex;
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/* There could be more bound textures than what the shader uses.
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* Which isn't known at shader compile time. So in the case we
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* are merging tex state, only emit the textures that the shader
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* uses (since the image/SSBO related tex state comes immediately
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* after)
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*/
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num_textures = v->image_mapping.tex_base;
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}
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if (num_merged_textures > 0) {
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struct fd_ringbuffer *state =
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fd_ringbuffer_new_object(pipe, tex->num_textures * 16 * 4);
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for (unsigned i = 0; i < tex->num_textures; i++) {
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fd_ringbuffer_new_object(pipe, num_merged_textures * 16 * 4);
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for (unsigned i = 0; i < num_textures; i++) {
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static const struct fd6_pipe_sampler_view dummy_view = {};
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const struct fd6_pipe_sampler_view *view = tex->textures[i] ?
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fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view;
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@@ -424,13 +440,26 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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OUT_RING(state, 0);
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}
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if (v) {
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const struct ir3_ibo_mapping *mapping = &v->image_mapping;
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for (unsigned i = 0; i < mapping->num_tex; i++) {
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unsigned idx = mapping->tex_to_image[i];
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if (idx & IBO_SSBO) {
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fd6_emit_ssbo_tex(state, &buf->sb[idx & ~IBO_SSBO]);
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} else {
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fd6_emit_image_tex(state, &img->si[idx]);
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}
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}
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}
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/* emit texture state: */
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OUT_PKT7(ring, opcode, 3);
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE6_0_NUM_UNIT(tex->num_textures));
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CP_LOAD_STATE6_0_NUM_UNIT(num_merged_textures));
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OUT_RB(ring, state); /* SRC_ADDR_LO/HI */
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OUT_PKT4(ring, tex_const_reg, 2);
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@@ -441,85 +470,81 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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if (tex_count_reg) {
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OUT_PKT4(ring, tex_count_reg, 1);
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OUT_RING(ring, tex->num_textures);
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OUT_RING(ring, num_merged_textures);
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}
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return needs_border;
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}
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static void
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emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
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enum a6xx_state_block sb, struct fd_shaderbuf_stateobj *so)
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/* Emits combined texture state, which also includes any Image/SSBO
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* related texture state merged in (because we must have all texture
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* state for a given stage in a single buffer). In the fast-path, if
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* we don't need to merge in any image/ssbo related texture state, we
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* just use cached texture stateobj. Otherwise we generate a single-
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* use stateobj.
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*
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* TODO Is there some sane way we can still use cached texture stateobj
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* with image/ssbo in use?
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*
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* returns whether border_color is required:
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*/
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static bool
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fd6_emit_combined_textures(struct fd_ringbuffer *ring, struct fd6_emit *emit,
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enum pipe_shader_type type, const struct ir3_shader_variant *v)
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{
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unsigned count = util_last_bit(so->enabled_mask);
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unsigned opcode;
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struct fd_context *ctx = emit->ctx;
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bool needs_border = false;
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if (count == 0)
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return;
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static const struct {
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enum a6xx_state_block sb;
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enum fd6_state_id state_id;
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} s[PIPE_SHADER_TYPES] = {
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[PIPE_SHADER_VERTEX] = { SB6_VS_TEX, FD6_GROUP_VS_TEX },
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[PIPE_SHADER_FRAGMENT] = { SB6_FS_TEX, FD6_GROUP_FS_TEX },
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};
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switch (sb) {
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case SB6_IBO:
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case SB6_CS_IBO:
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opcode = CP_LOAD_STATE6_GEOM;
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break;
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default:
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unreachable("bad state block");
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}
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debug_assert(s[type].state_id);
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OUT_PKT7(ring, opcode, 3 + (4 * count));
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(0) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE6_0_NUM_UNIT(count));
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OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
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OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
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for (unsigned i = 0; i < count; i++) {
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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}
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if (!v->image_mapping.num_tex) {
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/* in the fast-path, when we don't have to mix in any image/SSBO
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* related texture state, we can just lookup the stateobj and
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* re-emit that:
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*/
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if ((ctx->dirty_shader[type] & FD_DIRTY_SHADER_TEX) &&
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ctx->tex[type].num_textures > 0) {
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struct fd6_texture_state *tex = fd6_texture_state(ctx,
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s[type].sb, &ctx->tex[type]);
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#if 0
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OUT_PKT7(ring, opcode, 3 + (2 * count));
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(1) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE6_0_NUM_UNIT(count));
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OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
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OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
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for (unsigned i = 0; i < count; i++) {
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struct pipe_shader_buffer *buf = &so->sb[i];
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unsigned sz = buf->buffer_size;
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needs_border |= tex->needs_border;
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/* width is in dwords, overflows into height: */
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sz /= 4;
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fd6_emit_add_group(emit, tex->stateobj, s[type].state_id, 0x7);
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}
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} else {
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/* In the slow-path, create a one-shot texture state object
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* if either TEX|PROG|SSBO|IMAGE state is dirty:
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*/
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if (ctx->dirty_shader[type] &
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(FD_DIRTY_SHADER_TEX | FD_DIRTY_SHADER_PROG |
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FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) {
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struct fd_texture_stateobj *tex = &ctx->tex[type];
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struct fd_shaderbuf_stateobj *buf = &ctx->shaderbuf[type];
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struct fd_shaderimg_stateobj *img = &ctx->shaderimg[type];
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struct fd_ringbuffer *stateobj =
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fd_submit_new_ringbuffer(ctx->batch->submit,
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0x1000, FD_RINGBUFFER_STREAMING);
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unsigned bcolor_offset =
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fd6_border_color_offset(ctx, s[type].sb, tex);
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OUT_RING(ring, A6XX_SSBO_1_0_WIDTH(sz));
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OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(sz >> 16));
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}
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#endif
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needs_border |= fd6_emit_textures(ctx->pipe, stateobj, s[type].sb, tex,
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bcolor_offset, v, buf, img);
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OUT_PKT7(ring, opcode, 3 + (2 * count));
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(2) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE6_0_NUM_UNIT(count));
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OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
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OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
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for (unsigned i = 0; i < count; i++) {
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struct pipe_shader_buffer *buf = &so->sb[i];
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if (buf->buffer) {
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struct fd_resource *rsc = fd_resource(buf->buffer);
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OUT_RELOCW(ring, rsc->bo, buf->buffer_offset, 0, 0);
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} else {
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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fd6_emit_add_group(emit, stateobj, s[type].state_id, 0x7);
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fd_ringbuffer_del(stateobj);
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}
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}
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return needs_border;
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}
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static struct fd_ringbuffer *
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@@ -906,34 +931,38 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
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OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
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}
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if ((ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) &&
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ctx->tex[PIPE_SHADER_VERTEX].num_textures > 0) {
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struct fd6_texture_state *tex = fd6_texture_state(ctx,
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SB6_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX]);
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needs_border |= tex->needs_border;
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fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_VS_TEX, 0x7);
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}
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if ((ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) &&
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ctx->tex[PIPE_SHADER_FRAGMENT].num_textures > 0) {
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struct fd6_texture_state *tex = fd6_texture_state(ctx,
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SB6_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT]);
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needs_border |= tex->needs_border;
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fd6_emit_add_group(emit, tex->stateobj, FD6_GROUP_FS_TEX, 0x7);
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}
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needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vp);
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needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fp);
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if (needs_border)
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emit_border_color(ctx, ring);
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
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emit_ssbos(ctx, ring, SB6_IBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] &
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(FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) {
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struct fd_ringbuffer *state =
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fd6_build_ibo_state(ctx, fp, PIPE_SHADER_FRAGMENT);
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struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(
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ctx->batch->submit, 9 * 4, FD_RINGBUFFER_STREAMING);
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const struct ir3_ibo_mapping *mapping = &fp->image_mapping;
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
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fd6_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT);
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OUT_PKT7(obj, CP_LOAD_STATE6, 3);
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OUT_RING(obj, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(SB6_IBO) |
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CP_LOAD_STATE6_0_NUM_UNIT(mapping->num_ibo));
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OUT_RB(obj, state);
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OUT_PKT4(obj, REG_A6XX_SP_IBO_LO, 2);
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OUT_RB(obj, state);
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OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
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OUT_RING(obj, mapping->num_ibo);
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fd6_emit_add_group(emit, obj, FD6_GROUP_IBO, 0x7);
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fd_ringbuffer_del(obj);
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fd_ringbuffer_del(state);
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}
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if (emit->num_groups > 0) {
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OUT_PKT7(ring, CP_SET_DRAW_STATE, 3 * emit->num_groups);
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@@ -970,7 +999,7 @@ fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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if (dirty & FD_DIRTY_SHADER_TEX) {
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bool needs_border = false;
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needs_border |= fd6_emit_textures(ctx->pipe, ring, SB6_CS_TEX,
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&ctx->tex[PIPE_SHADER_COMPUTE], 0);
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&ctx->tex[PIPE_SHADER_COMPUTE], 0, NULL, NULL, NULL);
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if (needs_border)
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emit_border_color(ctx, ring);
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@@ -999,11 +1028,11 @@ fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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~0 : ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
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#endif
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if (dirty & FD_DIRTY_SHADER_SSBO)
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emit_ssbos(ctx, ring, SB6_CS_IBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
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if (dirty & FD_DIRTY_SHADER_IMAGE)
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fd6_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
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// if (dirty & FD_DIRTY_SHADER_SSBO)
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// fd6_emit_ssbos(ctx, ring, PIPE_SHADER_COMPUTE);
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//
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// if (dirty & FD_DIRTY_SHADER_IMAGE)
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// fd6_emit_images(ctx, ring, PIPE_SHADER_COMPUTE);
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}
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@@ -53,6 +53,7 @@ enum fd6_state_id {
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FD6_GROUP_FS_CONST,
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FD6_GROUP_VS_TEX,
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FD6_GROUP_FS_TEX,
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FD6_GROUP_IBO,
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FD6_GROUP_RASTERIZER,
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FD6_GROUP_ZSA,
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};
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@@ -173,7 +174,9 @@ fd6_stage2shadersb(gl_shader_stage type)
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bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
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enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
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unsigned bcolor_offset);
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unsigned bcolor_offset,
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const struct ir3_shader_variant *v, struct fd_shaderbuf_stateobj *buf,
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struct fd_shaderimg_stateobj *img);
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void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit);
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@@ -32,16 +32,6 @@
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#include "fd6_format.h"
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#include "fd6_texture.h"
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static enum a6xx_state_block texsb[] = {
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[PIPE_SHADER_COMPUTE] = SB6_CS_TEX,
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[PIPE_SHADER_FRAGMENT] = SB6_FS_TEX,
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};
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static enum a6xx_state_block imgsb[] = {
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[PIPE_SHADER_COMPUTE] = SB6_CS_IBO,
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[PIPE_SHADER_FRAGMENT] = SB6_IBO,
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};
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struct fd6_image {
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struct pipe_resource *prsc;
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enum pipe_format pfmt;
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@@ -57,16 +47,16 @@ struct fd6_image {
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uint32_t array_pitch;
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struct fd_bo *bo;
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uint32_t offset;
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bool buffer;
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};
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static void translate_image(struct fd6_image *img, struct pipe_image_view *pimg)
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static void translate_image(struct fd6_image *img, const struct pipe_image_view *pimg)
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{
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enum pipe_format format = pimg->format;
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struct pipe_resource *prsc = pimg->resource;
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struct fd_resource *rsc = fd_resource(prsc);
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unsigned lvl;
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if (!pimg->resource) {
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if (!prsc) {
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memset(img, 0, sizeof(*img));
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return;
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}
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@@ -81,45 +71,76 @@ static void translate_image(struct fd6_image *img, struct pipe_image_view *pimg)
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img->bo = rsc->bo;
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if (prsc->target == PIPE_BUFFER) {
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lvl = 0;
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img->buffer = true;
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img->offset = pimg->u.buf.offset;
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img->pitch = pimg->u.buf.size;
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img->pitch = 0;
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img->array_pitch = 0;
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/* size is encoded with low 15b in WIDTH and high bits in
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* HEIGHT, in units of elements:
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*/
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unsigned sz = prsc->width0;
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img->width = sz & MASK(15);
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img->height = sz >> 15;
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img->depth = 0;
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} else {
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lvl = pimg->u.tex.level;
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img->buffer = false;
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unsigned lvl = pimg->u.tex.level;
|
||||
img->offset = rsc->slices[lvl].offset;
|
||||
img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
|
||||
img->array_pitch = rsc->layer_size;
|
||||
}
|
||||
|
||||
img->width = u_minify(prsc->width0, lvl);
|
||||
img->height = u_minify(prsc->height0, lvl);
|
||||
img->depth = u_minify(prsc->depth0, lvl);
|
||||
img->width = u_minify(prsc->width0, lvl);
|
||||
img->height = u_minify(prsc->height0, lvl);
|
||||
img->depth = u_minify(prsc->depth0, lvl);
|
||||
}
|
||||
}
|
||||
|
||||
static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
|
||||
struct fd6_image *img, enum pipe_shader_type shader)
|
||||
static void translate_buf(struct fd6_image *img, const struct pipe_shader_buffer *pimg)
|
||||
{
|
||||
unsigned opcode = CP_LOAD_STATE6_FRAG;
|
||||
enum pipe_format format = PIPE_FORMAT_R32_UINT;
|
||||
struct pipe_resource *prsc = pimg->buffer;
|
||||
struct fd_resource *rsc = fd_resource(prsc);
|
||||
|
||||
assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
|
||||
if (!prsc) {
|
||||
memset(img, 0, sizeof(*img));
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_PKT7(ring, opcode, 3 + 12);
|
||||
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
|
||||
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
|
||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
||||
CP_LOAD_STATE6_0_STATE_BLOCK(texsb[shader]) |
|
||||
CP_LOAD_STATE6_0_NUM_UNIT(1));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
||||
img->prsc = prsc;
|
||||
img->pfmt = format;
|
||||
img->fmt = fd6_pipe2tex(format);
|
||||
img->fetchsize = fd6_pipe2fetchsize(format);
|
||||
img->type = fd6_tex_type(prsc->target);
|
||||
img->srgb = util_format_is_srgb(format);
|
||||
img->cpp = rsc->cpp;
|
||||
img->bo = rsc->bo;
|
||||
img->buffer = true;
|
||||
|
||||
img->offset = pimg->buffer_offset;
|
||||
img->pitch = 0;
|
||||
img->array_pitch = 0;
|
||||
|
||||
/* size is encoded with low 15b in WIDTH and high bits in HEIGHT,
|
||||
* in units of elements:
|
||||
*/
|
||||
unsigned sz = pimg->buffer_size / 4;
|
||||
img->width = sz & MASK(15);
|
||||
img->height = sz >> 15;
|
||||
img->depth = 0;
|
||||
}
|
||||
|
||||
static void emit_image_tex(struct fd_ringbuffer *ring, struct fd6_image *img)
|
||||
{
|
||||
OUT_RING(ring, A6XX_TEX_CONST_0_FMT(img->fmt) |
|
||||
A6XX_TEX_CONST_0_TILE_MODE(fd_resource(img->prsc)->tile_mode) |
|
||||
fd6_tex_swiz(img->prsc, img->fmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
|
||||
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
|
||||
COND(img->srgb, A6XX_TEX_CONST_0_SRGB));
|
||||
OUT_RING(ring, A6XX_TEX_CONST_1_WIDTH(img->width) |
|
||||
A6XX_TEX_CONST_1_HEIGHT(img->height));
|
||||
OUT_RING(ring, A6XX_TEX_CONST_2_FETCHSIZE(img->fetchsize) |
|
||||
COND(img->buffer, A6XX_TEX_CONST_2_UNK4 | A6XX_TEX_CONST_2_UNK31) |
|
||||
A6XX_TEX_CONST_2_TYPE(img->type) |
|
||||
A6XX_TEX_CONST_2_PITCH(img->pitch));
|
||||
OUT_RING(ring, A6XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
|
||||
@@ -136,101 +157,85 @@ static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
}
|
||||
|
||||
static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
|
||||
struct fd6_image *img, enum pipe_shader_type shader)
|
||||
void
|
||||
fd6_emit_image_tex(struct fd_ringbuffer *ring, const struct pipe_image_view *pimg)
|
||||
{
|
||||
unsigned opcode = CP_LOAD_STATE6_FRAG;
|
||||
struct fd6_image img;
|
||||
translate_image(&img, pimg);
|
||||
emit_image_tex(ring, &img);
|
||||
}
|
||||
|
||||
void
|
||||
fd6_emit_ssbo_tex(struct fd_ringbuffer *ring, const struct pipe_shader_buffer *pbuf)
|
||||
{
|
||||
struct fd6_image img;
|
||||
translate_buf(&img, pbuf);
|
||||
emit_image_tex(ring, &img);
|
||||
}
|
||||
|
||||
static void emit_image_ssbo(struct fd_ringbuffer *ring, struct fd6_image *img)
|
||||
{
|
||||
debug_assert(fd_resource(img->prsc)->tile_mode == 0);
|
||||
|
||||
OUT_RING(ring, A6XX_IBO_0_FMT(img->fmt));
|
||||
OUT_RING(ring, A6XX_IBO_1_WIDTH(img->width) |
|
||||
A6XX_IBO_1_HEIGHT(img->height));
|
||||
OUT_RING(ring, A6XX_IBO_2_PITCH(img->pitch) |
|
||||
COND(img->buffer, A6XX_IBO_2_UNK4 | A6XX_IBO_2_UNK31) |
|
||||
A6XX_IBO_2_TYPE(img->type));
|
||||
OUT_RING(ring, A6XX_IBO_3_ARRAY_PITCH(img->array_pitch));
|
||||
if (img->bo) {
|
||||
OUT_RELOCW(ring, img->bo, img->offset,
|
||||
(uint64_t)A6XX_IBO_5_DEPTH(img->depth) << 32, 0);
|
||||
} else {
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, A6XX_IBO_5_DEPTH(img->depth));
|
||||
}
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
}
|
||||
|
||||
/* Build combined image/SSBO "IBO" state, returns ownership of state reference */
|
||||
struct fd_ringbuffer *
|
||||
fd6_build_ibo_state(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
enum pipe_shader_type shader)
|
||||
{
|
||||
struct fd_shaderbuf_stateobj *bufso = &ctx->shaderbuf[shader];
|
||||
struct fd_shaderimg_stateobj *imgso = &ctx->shaderimg[shader];
|
||||
const struct ir3_ibo_mapping *mapping = &v->image_mapping;
|
||||
|
||||
struct fd_ringbuffer *state =
|
||||
fd_submit_new_ringbuffer(ctx->batch->submit,
|
||||
mapping->num_ibo * 16 * 4, FD_RINGBUFFER_STREAMING);
|
||||
|
||||
assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
|
||||
|
||||
#if 0
|
||||
OUT_PKT7(ring, opcode, 3 + 4);
|
||||
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
|
||||
CP_LOAD_STATE6_0_STATE_TYPE(0) |
|
||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
||||
CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
|
||||
CP_LOAD_STATE6_0_NUM_UNIT(1));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
||||
OUT_RING(ring, A6XX_SSBO_0_0_BASE_LO(0));
|
||||
OUT_RING(ring, A6XX_SSBO_0_1_PITCH(img->pitch));
|
||||
OUT_RING(ring, A6XX_SSBO_0_2_ARRAY_PITCH(img->array_pitch));
|
||||
OUT_RING(ring, A6XX_SSBO_0_3_CPP(img->cpp));
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
OUT_PKT7(ring, opcode, 3 + 2);
|
||||
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
|
||||
CP_LOAD_STATE6_0_STATE_TYPE(1) |
|
||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
||||
CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
|
||||
CP_LOAD_STATE6_0_NUM_UNIT(1));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
||||
OUT_RING(ring, A6XX_SSBO_1_0_FMT(img->fmt) |
|
||||
A6XX_SSBO_1_0_WIDTH(img->width));
|
||||
OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(img->height) |
|
||||
A6XX_SSBO_1_1_DEPTH(img->depth));
|
||||
#endif
|
||||
|
||||
OUT_PKT7(ring, opcode, 3 + 2);
|
||||
OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
|
||||
CP_LOAD_STATE6_0_STATE_TYPE(2) |
|
||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
||||
CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
|
||||
CP_LOAD_STATE6_0_NUM_UNIT(1));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
||||
OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
||||
if (img->bo) {
|
||||
OUT_RELOCW(ring, img->bo, img->offset, 0, 0);
|
||||
} else {
|
||||
OUT_RING(ring, 0x00000000);
|
||||
OUT_RING(ring, 0x00000000);
|
||||
}
|
||||
}
|
||||
|
||||
/* Note that to avoid conflicts with textures and non-image "SSBO"s, images
|
||||
* are placedd, in reverse order, at the end of the state block, so for
|
||||
* example the sampler state:
|
||||
*
|
||||
* 0: first texture
|
||||
* 1: second texture
|
||||
* ....
|
||||
* N-1: second image
|
||||
* N: first image
|
||||
*/
|
||||
static unsigned
|
||||
get_image_slot(unsigned index)
|
||||
{
|
||||
/* TODO figure out real limit per generation, and don't hardcode.
|
||||
* This needs to match get_image_slot() in ir3_compiler_nir.
|
||||
* Possibly should be factored out into shared helper?
|
||||
*/
|
||||
const unsigned max_samplers = 16;
|
||||
return max_samplers - index - 1;
|
||||
}
|
||||
|
||||
/* Emit required "SSBO" and sampler state. The sampler state is used by the
|
||||
* hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
|
||||
* used.
|
||||
*/
|
||||
void
|
||||
fd6_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
|
||||
enum pipe_shader_type shader)
|
||||
{
|
||||
struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
|
||||
unsigned enabled_mask = so->enabled_mask;
|
||||
|
||||
while (enabled_mask) {
|
||||
unsigned index = u_bit_scan(&enabled_mask);
|
||||
unsigned slot = get_image_slot(index);
|
||||
for (unsigned i = 0; i < mapping->num_ibo; i++) {
|
||||
struct fd6_image img;
|
||||
unsigned idx = mapping->ibo_to_image[i];
|
||||
|
||||
translate_image(&img, &so->si[index]);
|
||||
if (idx & IBO_SSBO) {
|
||||
translate_buf(&img, &bufso->sb[idx & ~IBO_SSBO]);
|
||||
} else {
|
||||
translate_image(&img, &imgso->si[idx]);
|
||||
}
|
||||
|
||||
emit_image_tex(ring, slot, &img, shader);
|
||||
emit_image_ssbo(ring, slot, &img, shader);
|
||||
emit_image_ssbo(state, &img);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -30,7 +30,11 @@
|
||||
|
||||
#include "freedreno_context.h"
|
||||
|
||||
void fd6_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
|
||||
enum pipe_shader_type shader);
|
||||
void fd6_emit_image_tex(struct fd_ringbuffer *ring, const struct pipe_image_view *pimg);
|
||||
void fd6_emit_ssbo_tex(struct fd_ringbuffer *ring, const struct pipe_shader_buffer *pbuf);
|
||||
|
||||
struct ir3_shader_variant;
|
||||
struct fd_ringbuffer * fd6_build_ibo_state(struct fd_context *ctx,
|
||||
const struct ir3_shader_variant *v, enum pipe_shader_type shader);
|
||||
|
||||
#endif /* FD6_IMAGE_H_ */
|
||||
|
||||
@@ -349,6 +349,7 @@ setup_stateobj(struct fd_ringbuffer *ring,
|
||||
|
||||
OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 2);
|
||||
OUT_RING(ring, COND(s[VS].v, A6XX_SP_VS_CONFIG_ENABLED) |
|
||||
A6XX_SP_VS_CONFIG_NIBO(s[VS].v->image_mapping.num_ibo) |
|
||||
A6XX_SP_VS_CONFIG_NTEX(s[VS].v->num_samp) |
|
||||
A6XX_SP_VS_CONFIG_NSAMP(s[VS].v->num_samp)); /* SP_VS_CONFIG */
|
||||
OUT_RING(ring, s[VS].instrlen); /* SP_VS_INSTRLEN */
|
||||
@@ -382,6 +383,7 @@ setup_stateobj(struct fd_ringbuffer *ring,
|
||||
|
||||
OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 2);
|
||||
OUT_RING(ring, COND(s[FS].v, A6XX_SP_FS_CONFIG_ENABLED) |
|
||||
A6XX_SP_FS_CONFIG_NIBO(s[FS].v->image_mapping.num_ibo) |
|
||||
A6XX_SP_FS_CONFIG_NTEX(s[FS].v->num_samp) |
|
||||
A6XX_SP_FS_CONFIG_NSAMP(s[FS].v->num_samp)); /* SP_FS_CONFIG */
|
||||
OUT_RING(ring, s[FS].instrlen); /* SP_FS_INSTRLEN */
|
||||
|
||||
@@ -448,7 +448,8 @@ fd6_texture_state(struct fd_context *ctx, enum a6xx_state_block sb,
|
||||
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
|
||||
state->needs_border = needs_border;
|
||||
|
||||
fd6_emit_textures(ctx->pipe, state->stateobj, sb, tex, key.bcolor_offset);
|
||||
fd6_emit_textures(ctx->pipe, state->stateobj, sb, tex, key.bcolor_offset,
|
||||
NULL, NULL, NULL);
|
||||
|
||||
/* NOTE: uses copy of key in state obj, because pointer passed by caller
|
||||
* is probably on the stack
|
||||
|
||||
Reference in New Issue
Block a user