Currently we statically partition the unified intsruction memory range
into a VS and a FS range, with each of the shader types getting half
of the memory. Change this to place the FS instructions right behind
the VS instructions, which potentially allows larger shaders to be
executed from the instruction memory states when VS are FS are
unbalanced in size, which is quite common.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
According to _InitializeContextBuffer() in the downstream kernel driver
all GPUs claiming to support more than 256 shader instructions have unified
instruction memory and the shader range registers to partition usage of
this unified memory region.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
There is no reason to emit those states on framebuffer changes. While the
framebuffer format change might change the fragment shader due to R/B
swapping in the shader, this triggers compilation of a new shader variant
which will dirty the shader state as needed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
Some cores with the the instruction cache feature, such as the GC3000 found
on the i.MX6QP, have a wrong instruction limit encoded in hardware. The HWDB
entry for this core has the correct number (512). Fixup all cores with the
instruction cache feature to report at least 512 instructions, which was
already assumed when configuring the VS/FS instruction state memory split in
other parts of the driver.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
The existing code relies on assert to identify when a cs overlow
occurs. On builds without asserts, a cs overflow won't be detected
and it will likely lead to a hang.
Reporting a preemptively a PIPE_UNKNOWN_CONTEXT_RESET error seems
ok as the context is lost anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33288>
Annotating ssa defs without affecting compilation is impossible with
debug info instructions since referencing a nir_def from the debug info
instr will add uses.
The old approach also stops worrking if passes reorder instructions.
This patch proposes a solution which should not regress performance just
like the old approach. The difference is that this one allocates a bit
more space for debug info instead of adding a new instruction for it.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33141>
We now use `parse_debug_string` to parse debug strings from files, which
may have newlines in them. This change ensures that newline characters
are ignored during parsing, a similar change was made to
`parse_enable_string` for consistency.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
Currently the `nolrz` TU_DEBUG options are only checked during
device creation and image creation, respectively. This means that if
the options are enabled after the device/image is created, LRZ
will still be used. Similarly, if the options are disabled after the
device/image is created, LRZ will still be disabled.
This change moves the checks to the point where the LRZ is actually
used, allowing for runtime toggling of LRZ.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
This adds a new environment variable, TU_DEBUG_FILE, which can be used to
enable/disable various debug options at runtime via writing to a file. This
is useful for switching between different debug options (such as toggling
between SYSMEM/GMEM) without needing to restart the application.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32906>
debian-testing is the critical path: the shortest possible job to build
exactly what we need to execute on hardware, and nothing else.
debian-build-testing exists to give us better coverage at the expense of
running longer.
Since the only jobs using r300 and Nine, and the only jobs using NVK,
are in post-merge stages which are manually triggered, move these builds
to debian-build-testing. This makes the critical path to those a little
longer, but we do get to make it shorter for everyone else just running
regular Marge jobs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
Create separate branches for output processing and exports.
Normally, emit attribute ring stores at the end of the shader,
but with the attribute ring wait bug, insert them between the
primitive and position export branches.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>