etnaviv: replace open-coded shifts in shader range registers with macros
Use the generated macros from the HW headers to do the shifting, which makes it more clear what is being done to those states. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
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@@ -675,7 +675,8 @@ etna_emit_state(struct etna_context *ctx)
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/* ICACHE (pre-HALTI5) */
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assert(screen->specs.has_icache && screen->specs.has_unified_instmem);
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/* Set icache (VS) */
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etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
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etna_set_state(stream, VIVS_VS_RANGE,
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VIVS_VS_RANGE_HIGH(ctx->shader_state.vs_inst_mem_size / 4 - 1));
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etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
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VIVS_VS_ICACHE_CONTROL_ENABLE |
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VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
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@@ -683,7 +684,8 @@ etna_emit_state(struct etna_context *ctx)
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etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
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/* Set icache (PS) */
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etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
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etna_set_state(stream, VIVS_PS_RANGE,
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VIVS_PS_RANGE_HIGH(ctx->shader_state.ps_inst_mem_size / 4 - 1));
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etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
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VIVS_VS_ICACHE_CONTROL_ENABLE |
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VIVS_VS_ICACHE_CONTROL_FLUSH_PS);
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@@ -698,9 +700,11 @@ etna_emit_state(struct etna_context *ctx)
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VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
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}
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if (screen->specs.has_unified_instmem) {
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etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
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etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
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0x100);
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etna_set_state(stream, VIVS_VS_RANGE,
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VIVS_VS_RANGE_HIGH(ctx->shader_state.vs_inst_mem_size / 4 - 1));
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etna_set_state(stream, VIVS_PS_RANGE,
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VIVS_PS_RANGE_HIGH(ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) |
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VIVS_PS_RANGE_LOW(0x100));
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}
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etna_set_state_multi(stream, screen->specs.vs_offset,
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ctx->shader_state.vs_inst_mem_size,
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