Brian Paul
79e57695e1
disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested depth buffer
2008-05-08 08:33:44 -06:00
Brian Paul
8f76459f62
mesa: document a/s keys
2008-05-07 11:57:46 -06:00
Brian Paul
f34a30bf79
mesa: add texturing to thread test
...
Run with -t to enable texture mapping.
Press 't' to update the texture image. When the texture is changed in one
thread it should also get updated in the other threads since textures are
shared by all contexts.
2008-05-07 11:57:46 -06:00
Brian Paul
bc57a7c9f7
Press <space> to reset limit/bias values, clean-up limit/bias printf
2008-05-03 09:10:44 -06:00
Brian Paul
522f11b632
set TextureID = NULL after deleting the array
2008-05-02 09:31:38 -06:00
Brian Paul
07b551f7cf
added xdemos/sharedtex.c test
...
Test that modifications to a texture object in one rendering context are seen
in a second rendering context.
Press 't' to change the texture's image/colors.
2008-04-30 15:30:29 -06:00
Brian Paul
5692e09be8
disable GL_TEXTURE_1D at end of frame to fix failed assertion
2008-04-29 15:03:06 -06:00
Brian Paul
059ab50c60
mesa: explicitly delete textures before creating new ones
...
Also, call glutDestroyWindow() upon exit.
2008-04-28 14:20:11 -06:00
Keith Whitwell
63e6e33db6
trivial: simple edgeflag test
2008-04-24 12:39:09 +01:00
Keith Whitwell
1e3087cd03
mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c
2008-04-23 13:10:13 +01:00
Brian Paul
6d0f9d5a01
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
2008-04-11 09:21:37 -06:00
Brian Paul
e1c3560152
add missing glViewport calls
...
cherry-picked from master
2008-04-11 09:01:04 -06:00
Brian Paul
544c236db1
mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
2008-04-10 18:33:53 -06:00
Brian
8a8e7b22c0
mesa: test code to exercise more GLSL functions
2008-04-04 18:56:22 -06:00
Brian
f7f4b81ad8
mesa: added more ext funcs (from Mesa/master)
2008-04-04 18:55:48 -06:00
Brian
fe1c9c0585
mesa: add missing glPush/PopMatrix() calls
2008-04-04 16:45:05 -06:00
Brian
1e4cd24e9c
mesa: add missing glPush/PopMatrix() calls
2008-04-04 16:45:05 -06:00
Brian
cdbfae9bef
test glStencilFuncSeparateATI()
2008-04-04 12:44:14 +02:00
Brian
7f40115a52
mesa: added a cast to avoid int overflow, plus rename texels->pixels
2008-04-01 16:20:29 -06:00
Brian
792d524aed
mesa: measure fill rate for drawing a large quad with basic shading/texture modes
2008-04-01 16:07:09 -06:00
Brian
8bef18f47b
mesa: destroy window upon exit
2008-04-01 14:56:10 -06:00
Brian Paul
f654ab40d6
mesa: call glutDestroyWindow (help find mem leaks)
2008-03-24 17:21:18 -06:00
Brian Paul
74525d474c
mesa: minor code re-org
2008-03-21 11:06:52 -06:00
Brian Paul
ba31cf6855
better text labels
2008-03-19 17:15:14 -06:00
Brian Paul
5456f4f210
mesa: new mipmap generation, lod bias demo
...
Show each of the mipmap levels side-by-side.
Press 's' to toggle quad scaling to see mipmap level at actual size.
2008-03-17 16:03:06 -06:00
Brian Paul
14150bc856
mesa: call glColorMask(1,1,1,1) before glClear()
...
Without this, second and subsequent redraws rendered incorrectly.
Plus comments.
2008-03-14 11:35:57 -06:00
Brian
370eca12ad
Added calibrate_rast.c program
...
Measures rasterization of points/lines/tris and suggests fixes/biases when
something doesn't meet spec.
2008-02-28 17:55:26 -07:00
José Fonseca
2573f0e5d6
Convert crlf->lf line endings.
...
Windows/DOS users should enable core.autocrlf from now on.
2008-02-28 15:53:13 +09:00
Brian
bc3f2c908e
Added line smooth test
2008-02-25 16:26:37 -07:00
José Fonseca
2d38d1b300
Remove files of unsupported build systems.
2008-02-25 17:11:28 +09:00
José Fonseca
9bcc8ad0ca
Update git ignores.
2008-02-25 17:05:15 +09:00
Brian
52e4c8d702
Test calling glTexSubImage2D mid-way through a frame.
2008-02-20 11:58:33 -07:00
Brian
f9973b1c3d
Added minmag.c test
...
Test that different minification and magnification filters are chosen for the
non-mipmapped texture case.
2008-02-16 10:05:24 -07:00
Brian
ca2f2c7664
gallium: new pgon-mode.c test
...
A two-triangle strip is drawn such that the first tri is front-facing and
the second tri is back-facing. Use different front/back polygon modes.
2008-02-14 18:59:24 -07:00
Brian
be54b492d9
Fix broken test.
...
As-is, if the texture was too large for the target, an assertion would fail.
Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12 16:57:00 -07:00
Brian
cf94941122
Set Min/MaxLod with glTexParameterf, not glTexParameteri
2008-02-12 15:54:15 -07:00
Brian
4697cee78b
press 0,1,2,etc keys for specific bias values
2008-02-12 15:01:44 -07:00
Brian
74c32ee6aa
tweak incr/decrements amounts for keyboard options
2008-02-12 15:01:32 -07:00
Brian
bd299093ec
push out far clip plane to 200
2008-01-28 12:42:37 -07:00
Brian
ba083bae69
Added d/D keys to change viewing distance, 'a' to toggle animation
2008-01-28 12:37:35 -07:00
José Fonseca
e122a8fa18
gallium: Ignore generated files.
2008-01-17 12:05:37 +09:00
Keith Whitwell
ded6ce2bd5
vp-tri: match vertex/color data of other tests
2007-12-19 15:13:20 +00:00
Keith Whitwell
2c8e50c0cb
use a depth buffer temporarily
2007-12-19 13:13:53 +00:00
Zack Rusin
55c1894d0a
Add the new test program for fp's.
2007-12-17 13:23:47 -05:00
Zack Rusin
6f111e9c81
Don't generate spurious vs, move the enable a bit to do that.
2007-12-13 10:31:39 -05:00
Zack Rusin
63a9d835ce
Redo the fragment program examples to match vp's
...
we just load text files instead of compiling tons of small
binaries
2007-12-11 09:49:34 -05:00
Zack Rusin
025b140b2f
Add a simple fps counter to the example
2007-12-11 09:49:33 -05:00
Brian
aef25b1994
set window size to 256x256
2007-12-10 17:32:43 -07:00
Keith Whitwell
b1399a5dd2
gallium: more trivial tests
2007-12-09 14:06:00 +00:00
Keith Whitwell
56bc8d9199
gallium: remove unneeded depth buffer
2007-12-09 14:05:12 +00:00