mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
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@@ -84,6 +84,7 @@ SOURCES = \
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vpwarpmesh.c \
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yuvrect.c \
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yuvsquare.c \
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zcomp.c \
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zdrawpix.c \
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zreaddraw.c
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@@ -0,0 +1,223 @@
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/**
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* Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glut.h>
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#include "../util/showbuffer.c"
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static int Win;
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static GLfloat Xrot = 0, Yrot = 0, Zpos = 6;
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static GLboolean Anim = GL_FALSE;
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static int Width = 400, Height = 200;
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static GLfloat *Zimg;
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static GLubyte *Cimg;
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static GLboolean showZ = 0;
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static void
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Idle(void)
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{
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Xrot += 3.0;
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Yrot += 4.0;
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glutPostRedisplay();
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}
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/**
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* Draw first object, save color+Z images
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*/
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static void
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DrawFirst(void)
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{
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static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(-1, 0, 0);
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glRotatef(45 + Xrot, 1, 0, 0);
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glutSolidTorus(0.75, 2.0, 10, 20);
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glPopMatrix();
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glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
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}
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/**
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* Draw second object.
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*/
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static void
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DrawSecond(void)
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{
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static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(+1, 0, 0);
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glRotatef(-45 + Xrot, 1, 0, 0);
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glutSolidTorus(0.75, 2.0, 10, 20);
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glPopMatrix();
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}
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/**
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* Composite first/saved image over second rendering.
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*/
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static void
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Composite(void)
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{
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glWindowPos2i(0, 0);
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/* Draw Z values, set stencil where Z test passes */
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 1, ~0);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glColorMask(0,0,0,0);
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glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
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glColorMask(1,1,1,1);
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/* Draw color where stencil==1 */
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glStencilFunc(GL_EQUAL, 1, ~0);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glDisable(GL_DEPTH_TEST);
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glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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}
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static void
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Draw(void)
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{
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DrawFirst();
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DrawSecond();
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Composite();
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glutSwapBuffers();
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}
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static void
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Reshape(int width, int height)
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{
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GLfloat ar = (float) width / height;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -15.0);
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Width = width;
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Height = height;
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if (Zimg)
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free(Zimg);
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if (Cimg)
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free(Cimg);
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Zimg = (float *) malloc(width * height * 4);
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Cimg = (GLubyte *) malloc(width * height * 4);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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const GLfloat step = 1.0;
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(void) x;
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(void) y;
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switch (key) {
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case 'a':
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Anim = !Anim;
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if (Anim)
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glutIdleFunc(Idle);
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else
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glutIdleFunc(NULL);
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break;
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case 'd':
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showZ = !showZ;
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break;
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case 'z':
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Zpos -= step;
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break;
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case 'Z':
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Zpos += step;
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break;
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case 27:
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case GLUT_KEY_UP:
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Xrot -= step;
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break;
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case GLUT_KEY_DOWN:
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Xrot += step;
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break;
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case GLUT_KEY_LEFT:
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Yrot -= step;
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break;
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case GLUT_KEY_RIGHT:
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Yrot += step;
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break;
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}
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glutPostRedisplay();
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}
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static void
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Init(void)
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{
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/* setup lighting, etc */
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowPosition(0, 0);
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glutInitWindowSize(Width, Height);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
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Win = glutCreateWindow(argv[0]);
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Draw);
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if (Anim)
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glutIdleFunc(Idle);
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Init();
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glutMainLoop();
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return 0;
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}
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