use a depth buffer temporarily
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@@ -43,7 +43,7 @@ static void Init( void )
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static void Display( void )
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{
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glClearColor(0.3, 0.3, 0.3, 1);
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glClear( GL_COLOR_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glEnable(GL_VERTEX_PROGRAM_NV);
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@@ -93,7 +93,7 @@ int main( int argc, char *argv[] )
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
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glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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