disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested depth buffer
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@@ -68,6 +68,7 @@ Display( void )
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/* draw to window */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
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glWindowPos2iARB(0, 0);
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glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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