This supports everything the blob does.
The registers exist on later a6xx gens, but they would be way more
inconvenient to use since they're mixed up with binning/not-binning and
compression state, and I'm not sure if it works.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33152>
These fields don't actually enable binning, but rather disables the FS.
This seems to happen automatically on a7xx when binning, because the
blob doesn't set them specially during the binning pass.
Move them to rasterization, because RB_RENDER_CNTL will start depending
on rasterization state in the next commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33152>
When WSI is working in prime/dma-buf mode, it has one additional
VkBuffer or VkImage where the main VkImage is copied to without any
compression or tiling different from linear
The batch buffer to do this copy is created in
wsi_finish_create_blit_context(). It performs a barrier transitioning
the VkImage to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, performs the
copy, and then transitions it back to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
However, in this prime/dma-buf mode, no display modifiers are involved,
which causes compression to be disabled when switching to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
This change adds an exception to allow the Vkimage to remain compressed
because we can handle the compressed-to-uncompressed copy.
Doing so fixes an issue that was reported with BMG + integrated GPU
and should also improve performance by keeping the VkImage compressed.
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12354
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
When encountering pipeline barriers in secondary command buffers that do
not start their renderpasses, our barrier logic would not detect the
need to flush existing draws, leading to race conditions in case of
subpassLoad.
This change ensures we flush existing draws when required in secondary
command buffers.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33182>
if e.g., multiview framebuffer is enabled, shader objects cannot be used,
requiring the bound shaders to be compiled into a pipeline on-demand
this is not knowable in advance and will always result in a stall
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33005>
Setting zs_update_operation = FORCE_EARLY for color preloads triggers
hangs in the dEQP-VK.rasterization.rasterization_order_attachment_access
depth/stencil tests. I didn't determine why this is the case, but the
DDK uses WEAK_EARLY for color preload, and doing the same here fixes the
hang.
WEAK_EARLY requires ATEST, so I removed .is_blit=true from the compiler
inputs.
There aren't any known hangs outside of the one set of vulkan CTS tests,
and in particular no known hangs in the gallium driver. Because the
reason for the hangs is not understood, I also changed the gallium
driver to use WEAK_EARLY, under the assumption that the same conditions
that trigger the hang in vulkan might occur in GL.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Fixes: edd98aac3f ("panfrost: Add support for native wallpapering on Bifrost")
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32954>
On bifrost, zs_update_operation=STRONG_EARLY, is equivalent to
WEAK_EARLY except that it may test/update without waiting for pixel
dependencies if it can prove that the test will pass.
STRONG_EARLY no longer exists on valhall, and the value 2 is reserved.
Even on bifrost, all of our current uses of STRONG_EARLY are
incorrect. For color preload, the shader skips ATEST, so FORCE_EARLY is
required. In the no-FS case, ATEST is skipped by definition (because
there is no shader), so FORCE_EARLY is required.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Fixes: 519643bbe0 ("panfrost: Adjust the renderer state definition")
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32954>
a7xx introduced support for aliasing render target components using
alias.rt. This allows components to be bound to uniform (const or
immediate) values in the preamble:
alias.rt.f32.0 rt0.y, c0.x
alias.rt.f32.0 rt1.z, (1.000000)
This aliases the 2nd component of RT0 to c0.x and the 3rd component of
RT1 to the immediate 1.0. All components of all 8 render targets can be
aliased.
This is implemented by replacing const and immediate components of the
RT sources of end with alias.rt instructions in the preamble. If no
preamble exists, an empty one is created.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31222>
a7xx introduced support for aliasing render target components using
alias.rt. This allows components to be bound to uniform (const or
immediate) values in the preamble:
alias.rt.f32.0 rt0.y, c0.x
alias.rt.f32.0 rt1.z, (1.000000)
This aliases the 2nd component of RT0 to c0.x and the 3rd component of
RT1 to the immediate 1.0. All components of all 8 render targets can be
aliased.
In addition to using alias.rt, the hardware needs to be informed about
which render target components are being aliased using the
SP_PS_ALIASED_COMPONENTS{_CONTROL} registers. This commit implements
those registers.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31222>
a7xx introduced support for aliasing render target components using
alias.rt. This allows components to be bound to uniform (const or
immediate) values in the preamble:
alias.rt.f32.0 rt0.y, c0.x
alias.rt.f32.0 rt1.z, (1.000000)
This aliases the 2nd component of RT0 to c0.x and the 3rd component of
RT1 to the immediate 1.0. All components of all 8 render targets can be
aliased.
In addition to using alias.rt, the hardware needs to be informed about
which render target components are being aliased using the
SP_PS_ALIASED_COMPONENTS{_CONTROL} registers. This commit implements
those registers.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31222>
The clear FS shaders will statically use slot numbers from 0 up to the
number of supported render targets. However, the driver will remap those
slots to the actual render targets being cleared.
This means that ir3 should not make any assumptions about the static
slot number in those cases. This is especially important when
implementing alias.rt, which statically encodes the render target.
Add an new ir3_shader_option (fragdata_dynamic_remap) which allows the
driver to indicate to ir3 that it will perform such dynamic remapping.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31222>