e9f4458c370f99db8ff31064640f710a8e441665
When WSI is working in prime/dma-buf mode, it has one additional VkBuffer or VkImage where the main VkImage is copied to without any compression or tiling different from linear The batch buffer to do this copy is created in wsi_finish_create_blit_context(). It performs a barrier transitioning the VkImage to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, performs the copy, and then transitions it back to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR. However, in this prime/dma-buf mode, no display modifiers are involved, which causes compression to be disabled when switching to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR. This change adds an exception to allow the Vkimage to remain compressed because we can handle the compressed-to-uncompressed copy. Doing so fixes an issue that was reported with BMG + integrated GPU and should also improve performance by keeping the VkImage compressed. Cc: mesa-stable Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12354 Signed-off-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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