Commit Graph

12605 Commits

Author SHA1 Message Date
Konstantin Seurer b0beca8c7a vulkan/rmv,radv: Use common trace trigger
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Konstantin Seurer e0641ed59f radv/rgp: Use common trace trigger
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Konstantin Seurer 3e11640127 radv/rra: Use common trace trigger
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Konstantin Seurer 15d6618a12 radv: Add radv_trace_mode
...and add the RADV specific trace modes to the VK instance.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Konstantin Seurer 7a7b1a4f71 radv: Call radv_pipeline_init_scratch per shader
Compute pipelines only have one shader, which was not handled correctly
in the case of ray tracing pipelines. Adding radv_shader as an argument
allows us to handle the ray tracing prolog. The original loop is inlined
into its only user (radv_pipeline_graphics.c).

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23812>
2023-06-27 06:04:18 +00:00
Vitaliy Triang3l Kuzmin f9e6d35f65 radv: Enable VK_EXT_fragment_shader_interlock
ACO only currently - not available in LLVM.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin ec0778f59e radv: Disable VRS forcing with Primitive Ordered Pixel Shading
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 787a553262 radv: Apply the POPS missed overlap hardware bug workaround
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 647952c8e3 ac/gpu_info: Check whether the device has the POPS missed overlap bug
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 3831860b20 radv: Handle Primitive Ordered Pixel Shading in DB_SHADER_CONTROL
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 37e325fe15 radv: Enable the null export workaround with POPS
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 7eabc5d6fc radv: Enable POPS collision wave ID shader argument
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 50e680d05a radv: Declare POPS collision wave ID shader argument
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 1812819e66 radv: Ensure 1x1 shading rate on GFX10.3 with interlock execution mode
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 08c582ea69 radv: Detect the use of Primitive Ordered Pixel Shading
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 5449a2c988 radv: Remove unconditional POPS_DRAIN_PS_ON_OVERLAP setting
This hardware hang workaround (PAL waMiscPopsMissedOverlap) is needed only
on some Vega chips, and only for 8 or more samples per pixel. It has a
significant performance cost (around 1.5x-2x in
nvpro-samples/vk_order_independent_transparency), so it should be precisely
configured when setting up Primitive Ordered Pixel Shading.

It was added in 47b780be21, when POPS was not
used in Mesa, with the change being described as "this may not be needed
yet, but let's set it now".

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin dda425df09 aco: Implement fragment shader interlock intrinsics
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin e0f4b52559 aco: Add Primitive Ordered Pixel Shading waitcnt rules
When letting the overlapping waves enter their ordered sections, there must
be no memory accesses to resources which need primitive-ordered access that
are still pending, or there would be a race between the current wave and
the overlapping waves.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin a87628cd08 aco: Send MSG_ORDERED_PS_DONE where necessary
If the wave has set the Primitive Ordered Pixel Shading packer ID hardware
register, it must send MSG_ORDERED_PS_DONE once before the program ends.
It's also safe to send the message if the packer ID register hasn't been
set yet, therefore the message may be sent conservatively. For simplicity,
to ensure that it's sent on all execution paths after setting the packer ID
register, always sending it from a top-level block. This is required for
GFX9-10.3 POPS.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 2194e8bd82 aco: Add Primitive Ordered Pixel Shading scheduling rules
Implementing the acquire/release semantics of fragment shader interlock
ordered section in Vulkan, and preventing reordering of memory accesses
requiring primitive ordering out of the ordered section.

Also, the ordered section should be as short as possible, so not reordering
the instructions awaiting overlapped waves upwards, and the exit from the
ordered section downwards.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 6082e126eb aco: Skip waitcnt insertion in the discard early exit block
Waits are needed for early exits from inside a Primitive Ordered Pixel
Shading ordered section, but that code doesn't insert them reliably anyway
because it doesn't obtain the counters for the exact locations of the
jumps, which may be anywhere inside the predecessor blocks.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin f8e744f07f aco: Add Primitive Ordered Pixel Shading pseudo-instructions
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin 94d2888da2 aco: Add s_wait_event argument bit definitions
A wait for export_ready (if the corresponding bit is not set in the
instruction) is done to enter the Primitive Ordered Pixel Shading ordered
section on GFX11.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:04 +00:00
Vitaliy Triang3l Kuzmin b892f31e4d ac: Define POPS collision wave ID argument SGPR
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:03 +00:00
Vitaliy Triang3l Kuzmin 308a5ea43a aco: Support pops_exiting_wave_id PhysReg usage
pops_exiting_wave_id is a volatile ALU source operand containing the ID of
the latest wave that hasn't exited yet, for comparing with the newest
overlapped wave ID in overlapping waves.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:03 +00:00
Vitaliy Triang3l Kuzmin 90c88f5933 ac/nir: Support Primitive Ordered Pixel Shading in lower_ps
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
2023-06-26 15:58:03 +00:00
Samuel Pitoiset 82e2802b7d radv/amdgpu: add a helper to get a new IB
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:10 +00:00
Samuel Pitoiset 148f42be1d radv/amdgpu: rename old_ib_buffers to ib_buffers
No need to prefix with 'old' actually because this is just an array
of IB buffers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:10 +00:00
Samuel Pitoiset d74de65069 radv/amdgpu: use cs_finalize() when growing a CS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:10 +00:00
Samuel Pitoiset 437456b47c radv/amdgpu: use the array of IB buffers for the chained IB path
For executing IB on the compute queue (ie. IB2 isn't supported), we
will need to break chaining, this is a first step towards this.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:10 +00:00
Samuel Pitoiset 81e308df72 radv/amdgpu: do not set the IB size when ending a CS with RADV_DEBUG=noibs
This was only necessary for preambles/postambles, let's clarify this
by determining the IB info from the first IB in the array instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:10 +00:00
Samuel Pitoiset df0c742543 radv/amdgpu: rework growing a CS with the chained IB path slightly
This should allow us to use cs_finalize().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:09 +00:00
Samuel Pitoiset c11a62a7b0 radv/amdgpu: use the correct IB size when growing a CS with RADV_DEBUG=noibs
The current IB size is copied when radv_amdgpu_cs_add_old_ib_buffer()
is called, which might not be the real IB size because we might still
pad the CS with NOP packets after.

Found by inspection.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23727>
2023-06-26 09:10:09 +00:00
Rhys Perry d3e5e04a75 amd/drm-shim: use fixed-width types
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9221
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23725>
2023-06-23 18:35:52 +00:00
Samuel Pitoiset 0f8864e047 radv: adjust alignment of the preprocess buffer with DGC
The preprocess buffer is the buffer used to generate the cmdbuf. It
was aligned to 256 bytes but the correct alignment is actually
ac_gpu_info::ib_alignment.

Otherwise, if a DGC IB is executed like a IB1, this hits an assertion
in radv_amdgpu_cs_submit() because the alignment is incorrect.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23764>
2023-06-23 17:17:08 +00:00
Samuel Pitoiset 06cdf222a6 radv: only dirty the active push constant stages with DGC
It's unnecessary to dirty all stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23761>
2023-06-23 16:56:44 +00:00
Samuel Pitoiset 3b329e195e radv: only dirty the index type when necessary with DGC
This should only be needed for non-indexed draws and it's already
dirty if the DGC binds an index buffer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23761>
2023-06-23 16:56:44 +00:00
Samuel Pitoiset 2d97cc89fb radv/amdgpu: dump all cs with RADV_DEBUG=noibs
It was only dumping the oldest.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23646>
2023-06-23 16:35:22 +00:00
Samuel Pitoiset 8af705a856 radv/amdgpu: fix dumping cs with RADV_DEBUG=noibs
The ib_buffer is NULL now.

Fixes: 50e6b16855 ("radv/amdgpu: Use fallback submit for queues that can't use IBs.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23646>
2023-06-23 16:35:21 +00:00
Samuel Pitoiset ae7721d163 radv: reserve more space in CS for SQTT
Otherwise, it can hit an assertion.

Fixes: 7893040f80 ("radv: Add stricter space checks.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23826>
2023-06-23 13:51:13 +00:00
Alyssa Rosenzweig bbdbab15fc aco: Drop NIR parallel copy handling
Backends never see these instructions.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Suggested-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23831>
2023-06-23 13:25:22 +00:00
Timur Kristóf 3b21c59fc3 aco: Remove unneeded stage related info fields.
Cleanup of various fields with redundant information.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:05 +00:00
Timur Kristóf bc971ba2c7 aco: Use aco_shader_info::hw_stage instead of guessing.
With this change, ACO is going to rely on the caller to set
the HW stage and will no longer guess it from the input shaders.

This will help enable compiling merged shaders separately,
but that will need further changes in instruction selection.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:05 +00:00
Timur Kristóf 6028c146d5 radv: Set aco_shader_info::hw_stage
ACO will rely on this field instead of guessing
the stage internally.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:05 +00:00
Timur Kristóf 0fef6b95ca aco: Add hw_stage field to aco_shader_info.
Unused in this commit, but this is going to replace the shader
stage selection inside ACO after the drivers set it correctly.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:04 +00:00
Timur Kristóf 05928f4200 aco: Use ac_hw_stage instead of aco-specific HWStage.
The new ac_hw_stage is going to be used by drivers as well.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:04 +00:00
Timur Kristóf cc2307008a ac: Add ac_hw_stage enum.
This is going to be shared between RADV, RadeonSI and ACO.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:04 +00:00
Tatsuyuki Ishi b69a1b4153 vulkan: Migrate shader module hash to BLAKE3.
Shaders are the largest thing we hash now, so they benefit from a faster
hash.

Change the field name from `sha1` to `hash` to avoid tying the definition
to a particular algorithm. This doubles down as a precaution against
callers still assuming a 20-byte hash (in which case the compilation will
error out).

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22571>
2023-06-23 09:28:04 +00:00
Mike Blumenkrantz e15a4e6e1a radv: pre-init surface info
this is costly to do at render time, so avoid it when possible

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23770>
2023-06-22 13:36:13 +00:00
Martin Roukala (né Peres) 3005c27a92 Revert "amd/ci: temporarily disable some manual jobs that take a long time to run"
This reverts commit 4031ed5c8a.

Signed-off-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23798>
2023-06-22 12:42:08 +00:00