radv: Declare POPS collision wave ID shader argument
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
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@@ -668,6 +668,10 @@ declare_shader_args(const struct radv_device *device, const struct radv_pipeline
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.prim_mask);
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if (info->ps.pops && gfx_level < GFX11) {
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.pops_collision_wave_id);
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}
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if (info->ps.load_provoking_vtx) {
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.load_provoking_vtx);
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}
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