Commit Graph

50195 Commits

Author SHA1 Message Date
Brian Paul
9835d90596 mesa: remove mfeatures.h
No longer needed.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
b76f6d9557 mesa: remove #include "mfeatures.h" from numerous source files
None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
c6e00b6f6c glapi: no longer emit #include "mfeatures.h" in generated files
None of the symbols in mfeatures.h are used anymore.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Brian Paul
7fd12a8ae1 mesa: remove FEATURE_remap_table from remap.[ch]
It was always defined.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:39 -06:00
Brian Paul
0bcced7716 glapi: remove FEATURE_remap_table test (it's always defined)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:39 -06:00
Zack Rusin
8e7f7e9693 draw/so: respect leading/provoking vertex info
we were ignoring leading/provoking vertex settings which was
breaking decomposition of some strips.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 15:43:50 -07:00
Zack Rusin
6bb217a489 softpipe/so: use the correct variable for reporting stream out
we were using the wrong vars, reporting incorrect stream output
statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 15:28:54 -07:00
Zack Rusin
cb58c79efb gallivm/gs: fix indirect addressing in geometry shaders
We were always treating the vertex index as a scalar but when the
shader is using indirect addressing it will be a vector of indices
for each channel. This was causing some nasty crashes insides
LLVM.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-17 15:28:54 -07:00
Brian Paul
02039066a8 st/wgl: fix issue with SwapBuffers of minimized windows
If a window's minimized we get a zero-size window.  Skip the SwapBuffers
in that case to avoid some warning messages with the VMware svga driver.
Internal bug #996695

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-17 16:23:19 -06:00
Ian Romanick
505ac6ddc6 intel: Don't dereference a NULL pointer of calloc fails
The caller of NewTextureObject does the right thing if NULL is returned,
so this function should do the right thing too.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 14:12:46 -07:00
Eric Anholt
50064164a4 i965: Trim trailing whitespace in brw_defines.h.
It was all over the formats section I wanted to edit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-17 14:12:01 -07:00
Laurent Carlier
867f71db6b r200: fix build failure introduced with cbbcb0247e
Signed-off-by: Brian Paul <brianp@vmware.com>
2013-04-17 13:48:40 -06:00
Brian Paul
1079475481 st/mesa: clean up formatting in st_cb_msaa.c
Insert blank lines, wrap lines, remove trailing whitespace, etc.
2013-04-17 12:28:13 -06:00
Brian Paul
3350ca223e mesa: remove gl_context::_TriangleCaps
No longer used anywhere.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:42 -06:00
Brian Paul
cbbcb0247e mesa: remove DD_TRI_LIGHT_TWOSIDE flag
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:42 -06:00
Brian Paul
c9bb052e31 mesa: remove DD_TRI_UNFILLED flag
Use alternate code in intel, r200, radeon drivers.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
56dc53ed5b mesa: remove DD_TRI_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
b32fb8ac9e mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:41 -06:00
Brian Paul
dfb1474aac mesa: remove DD_TRI_OFFSET flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
c6a81448f8 mesa: remove DD_POINT_ATTEN flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
4f57fbb507 mesa: remove DD_POINT_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
8ac8ae8360 mesa: remove DD_LINE_STIPPLE flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:40 -06:00
Brian Paul
55b2033f0a mesa: remove DD_SEPARATE_SPECULAR flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:39 -06:00
Brian Paul
c1c5d689c5 mesa: remove unused DD_LINE_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-17 11:59:39 -06:00
Zack Rusin
f01f754ca1 draw/gs: make sure geometry shaders don't overflow
The specification says that the geometry shader should exit if the
number of emitted vertices is bigger or equal to max_output_vertices and
we can't do that because we're running in the SoA mode, which means that
our storing routines will keep getting called on channels that have
overflown (even though they will be masked out, but we just can't skip
them).
So we need some scratch area where we can keep writing the overflown
vertices without overwriting anything important or crashing.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:47 -07:00
Zack Rusin
be497ac9d3 draw/gs: Return early if the passed geometry shader is null
Can happen if we were using stream output without geometry
shader, by returning early we avoid a crash.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:47 -07:00
Zack Rusin
80ee4a407a draw: implement pipeline statistics in the draw module
This is a basic implementation of the pipeline statistics in the
draw module. The interface is similar to the stream output statistics
and also requires that the callers explicitly enable it.
Included is the implementation of the interface in llvmpipe and
softpipe. Only softpipe enables the pipeline statistics capability
though because llvmpipe is lacking gathering of the fragment shading
and rasterization statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:47 -07:00
Zack Rusin
b739376cff gallivm/gs: fix the end primitive calls
The issue with SOA execution and end_primitive opcode is that it
can be executed both when we haven't emitted any vertices, in
which case we don't want to emit an empty primitive, and when
the execution mask is zero and the execution should be skipped. We
handled only the latter of those conditions. Now we're combining the
execution mask with a mask created from emitted vertices to handle
both cases. As a result we don't need the pending_end_primitive
flag which was broken because it was static and could be affected
by both above mentioned conditions at run-time.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:46 -07:00
Zack Rusin
93627e33cc tgsi/exec: geometry shaders are executed on a single primitive
which means that our execution mask in GS is equal to 1 not 0xf.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-16 23:38:46 -07:00
Zack Rusin
88db6f0a73 tgsi/exec: fix the udiv and umod instructions
Same as with llvmpipe: we can't be divind/moding by zero and we
need to make sure that dividing/moding by zero produces 0xffffffff.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-16 23:38:46 -07:00
José Fonseca
b8f6858fcb gallivm: JIT symbol resolution with linux perf.
Details on docs/llvmpipe.html

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-17 16:50:52 +01:00
José Fonseca
35ef27d485 draw: Silence uninitialized var warnings.
Trivial.
2013-04-17 16:50:52 +01:00
Vincent Lejeune
2b9ed257c0 r600g/llvm: Use gprcount from llvm 2013-04-17 17:24:29 +02:00
Anuj Phogat
484b89ace9 intel: Add a null pointer check before dereferencing the pointer
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-04-17 08:17:47 -07:00
José Fonseca
50b3fc6204 gallium: Disambiguate TGSI_OPCODE_IF.
TGSI_OPCODE_IF condition had two possible interpretations:

- src.x != 0.0f

  - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for
    vertex and fragment shaders
  - gallivm/llvmpipe
  - postprocess
  - vl state tracker
  - vega state tracker
  - most old drivers
  - old internal state trackers
  - many graw examples

- src.x != 0U

  - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both
    vertex and fragment shaders
  - tgsi_exec/softpipe
  - r600
  - radeonsi
  - nv50

And drivers that use draw module also were a mess (because Mesa would
emit float IFs, but draw module supports native integers so it would
interpret IF arg as integers...)

This sort of works if the source argument is limited to float +0.0f or
+1.0f, integer 0, but would fail if source is float -0.0f, or integer in
the float NaN range.  It could also fail if source is integer 1, and
hardware flushes denormalized numbers to zero.

But with this change there are now two opcodes, IF and UIF, with clear
meaning.

Drivers that do not support native integers do not need to worry about
UIF.  However, for backwards compatibility with old state trackers and
examples, it is advisable that native integer capable drivers also
support the float IF opcode.

I tried to implement this for r600 and radeonsi based on the surrounding
code.  I couldn't do this for nouveau, so I just shunted IF/UIF
together, which matches the current behavior.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>

v2:
- Incorporate Roland's feedback.
- Fix r600_shader.c merge conflict.
- Fix typo in radeon, spotted by Michel Dänzer.
- Incorporte  Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float)
  properly in nv50/ir.
2013-04-17 10:54:08 +01:00
José Fonseca
f61b7da80e gallium: Eliminate TGSI_OPCODE_IFC.
Never used or implemented.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-17 10:54:08 +01:00
Kenneth Graunke
e7965598b7 i965: Enable the Bay Trail platform.
This patch adds PCI IDs for Bay Trail (sometimes called Valley View).
As far as the 3D driver is concerned, it's very similar to Ivybridge,
so the existing code should work just fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-16 15:08:12 -07:00
Christian König
13ddf9baf2 r600/uvd: cleanup disabling tiling on pre EG asics
Set transfer flag instead of fiddling with the tilling params directly.

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-04-16 22:36:51 +02:00
Ian Romanick
025f03f3b7 mesa/swrast: Move memory allocation outside the blit loop
Assume the maximum pixel size (16 bytes per pixel).  In addition to
moving redundant malloc and free calls outside the loop, this fixes a
potential resource leak when a surface is mapped and the malloc fails.
This also makes blit_nearest look a bit more like blit_linear.

v2: Use MAX_PIXEL_BYTES instead of 16.  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-16 10:18:14 -07:00
Ian Romanick
a27c6e1aea mesa/swrast: Move free calls outside the attachment loop
This was originally discovered by Klocwork analysis:

    Possible memory leak. Dynamic memory stored in 'srcBuffer0'
    allocated through function 'malloc' at line 566 can be lost at line
    746

However, I think the problem is actually much worse.  Since the memory
is freed after the first pass through the loop, the released buffer may
be used on the next iteration!

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-16 10:13:48 -07:00
Ian Romanick
6758498eb7 mesa/swrast: Refactor no-memory error checking in blit_linear
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-16 10:13:10 -07:00
Martin Andersson
4c3ed79566 r600g: Workaround for a harware bug with nested loops on Cayman
There is a hardware bug on Cayman where a BREAK/CONTINUE followed by
LOOP_STARTxxx for nested loops may put the branch stack into a state
such that ALU_PUSH_BEFORE doesn't work as expected. Workaround this
by replacing the ALU_PUSH_BEFORE with a PUSH + ALU

Fixes piglit tests EXT_transform_feedback/order*

v2: Use existing loop count and improve comment
v3: [Vadim Girlin] Set jump address for PUSH instructions

NOTE: This is a candidate for the 9.1 branch

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-04-16 18:02:11 +04:00
Marek Olšák
8616b224bf gallium/hud: fix FPS computation for framerate > 4.2k 2013-04-16 13:56:47 +02:00
Marek Olšák
332af88c39 gallium/hud: increase vertex buffer size for background black rectangles
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-16 13:56:47 +02:00
Marek Olšák
0108114619 gallium/hud: update the contents of GALLIUM_HUD=help
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-16 13:56:47 +02:00
Marek Olšák
30284f8892 gallium/hud: remove pipeline-statistics- prefix in query names
for the env var string not to be awfully long

v2: fix bug in indexing of "name"

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-16 13:56:47 +02:00
Marek Olšák
dfe5367f0f r600g: implement pipeline statistics query 2013-04-16 13:56:47 +02:00
Marek Olšák
817723baf8 winsys/radeon: use query_value for timestamp, remove query_timestamp 2013-04-16 13:56:47 +02:00
Marek Olšák
413ca78af3 r600g: add a debug flag for printing virtual addresses of resources 2013-04-16 13:56:47 +02:00
Marek Olšák
05fa3595e0 r600g: add a query returning the amount of time spent during bo_map sync. 2013-04-16 13:56:47 +02:00