gallium/hud: increase vertex buffer size for background black rectangles
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -463,7 +463,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
|
||||
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
|
||||
|
||||
/* prepare vertex buffers */
|
||||
hud_alloc_vertices(hud, &hud->bg, 4 * 64, 2 * sizeof(float));
|
||||
hud_alloc_vertices(hud, &hud->bg, 4 * 128, 2 * sizeof(float));
|
||||
hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
|
||||
hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user