draw/so: respect leading/provoking vertex info
we were ignoring leading/provoking vertex settings which was breaking decomposition of some strips. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -10,7 +10,7 @@
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const unsigned prim = input_prims->prim; \
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const unsigned prim_flags = input_prims->flags; \
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const boolean quads_flatshade_last = FALSE; \
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const boolean last_vertex_last = TRUE; \
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const boolean last_vertex_last = !so->draw->rasterizer->flatshade_first; \
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do { \
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switch (prim) { \
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case PIPE_PRIM_LINES_ADJACENCY: \
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