Commit Graph

34084 Commits

Author SHA1 Message Date
Marek Olšák
68afbe89c7 util: make calling remove_from_list multiple times in a row safe
This commit fixes an infinite loop in foreach_s if remove_from_list is used
more than once on the same item with other list operations in between.

NOTE: This is a candidate for the 7.9 branch because the commit
"r300g: fixup long-lived BO maps being incorrectly unmapped when flushing"
depends on it.
2010-09-24 02:29:04 +02:00
Eric Anholt
f46523e0bc i915: Remove a dead if (0) block. 2010-09-23 16:34:10 -07:00
Eric Anholt
64ff468d6f intel: Remove dead intelIsTextureResident().
It always returned 1 (GL_TRUE), which is the same thing that happens when
the driver hook isn't present.
2010-09-23 16:30:58 -07:00
Eric Anholt
f9e6f401e1 unichrome: Mostly revert my convolution removal changes.
For this driver, the minimum pitch alignment stuff does appear to be
necessary, so leave the separate munged width/height variable in
place.
2010-09-23 16:20:33 -07:00
Eric Anholt
1c0646a826 radeon: Remove copied minimum pitch alignment code.
This is already covered by radeon_mipmap_tree.c, and my convolution
cleanups broke in the presence of this code.  Thanks to Marek Olšák
for tracking down the relevant miptree code for me.
2010-09-23 16:20:25 -07:00
Eric Anholt
fae1855946 intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
The meta code is more general than mine, and appears to pass the same
sets of tests (piglit + some oglconform).
2010-09-23 16:04:55 -07:00
Eric Anholt
2337f364b1 intel: Remove unnecessary minimum pitch alignment to 32 bytes.
This broke with the cleanup I did in convolution removal.  It's
unnecessary anyway since region_alloc_tiled adjusts pitches for us (64
byte alignment)
2010-09-23 16:04:55 -07:00
Tom Stellard
92762842a0 r300g: Always try to build libr300compiler.a
Make libr300compiler.a a PHONY target so that this library will always be
built.  This fixes the problem of libr300compiler.a not being updated
when r300g is being built and r300c is not.

This is a candidate for the Mesa 7.9 branch.
2010-09-23 15:04:35 -07:00
Eric Anholt
d26211e499 intel: Remove disabled stencil drawpixels acceleration.
We still retain the fallback override for GL_STENCIL_INDEX, because
the metaops version fails at oglconform.
2010-09-23 14:58:37 -07:00
Dave Airlie
c0c0c4b96b r300g: fix point sprite coord.
handled elsewhere now.

thanks to Droste on irc for pointing out the fix
2010-09-24 07:46:59 +10:00
Jerome Glisse
b360c050b6 r600g: initial evergreen support in new path
This doesn't work yet.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-23 17:10:28 -04:00
Tilman Sauerbeck
ce8c71817b r600g: Destroy the blitter.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-23 22:36:00 +02:00
Eric Anholt
a62efdf82c mesa: Remove EXT_convolution.
More optional code.
2010-09-23 13:25:45 -07:00
Eric Anholt
73578ba9c4 mesa: Remove SGI_color_matrix.
Another optional ARB_imaging subset extension.
2010-09-23 13:25:45 -07:00
Eric Anholt
6c227e57e6 mesa: Remove SGI_color_table.
Another optional ARB_imaging subset extension.
2010-09-23 13:25:45 -07:00
Eric Anholt
7126e38d90 mesa: Remove EXT_histogram.
This has always been optional, and not useful.
2010-09-23 13:25:45 -07:00
Eric Anholt
907a6734fc mesa: Remove the non-required ARB_imaging extension.
Many of the EXT_ extensions in the subset have significant code
overhead with no users.  It is not a required part of GL -- though
text describing the extension is part of the core spec since 1.2, it
is always conditional on the ARB_imaging extension.
2010-09-23 13:25:45 -07:00
Luca Barbieri
96da9b28c8 d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too 2010-09-23 16:29:29 +02:00
Luca Barbieri
bccd4eb824 d3d1x: add autogenerated files as prerequisites, so make builds them 2010-09-23 16:21:14 +02:00
Luca Barbieri
36a64bfe54 d3d1x: fix build without system EGL/egl.h 2010-09-23 16:18:52 +02:00
Luca Barbieri
eaf8fe8461 d3d1x: add missing guid.cpp 2010-09-23 16:17:36 +02:00
Luca Barbieri
1734a78538 d3d1x: flush properly 2010-09-23 16:08:37 +02:00
Luca Barbieri
206c4cc878 d3d1x: remove another include specstrings.h 2010-09-23 16:07:33 +02:00
Luca Barbieri
681f87e09b d3d1x: flush the pipe context when presenting 2010-09-23 16:06:03 +02:00
Luca Barbieri
9a97b9af68 d3d1x: remove specstrings.h include 2010-09-23 16:06:03 +02:00
Luca Barbieri
b6b3fbcdb1 d3d11: obliterate IDL parameter names 2010-09-23 16:06:03 +02:00
Luca Barbieri
0525384c11 d3d1x: rename parameters in dxgi 2010-09-23 16:06:03 +02:00
Luca Barbieri
9cd0e624b4 d3d1x: rename params in misc and objects 2010-09-23 16:06:03 +02:00
Luca Barbieri
4f700d23fd d3d11: rename screen params 2010-09-23 16:06:03 +02:00
Luca Barbieri
3e0f57b640 d3d1x: rename context params 2010-09-23 16:06:03 +02:00
Luca Barbieri
6b485d8518 d3d1x: minifix 2010-09-23 16:06:02 +02:00
Luca Barbieri
8224256946 d3d1x: remove specstrings 2010-09-23 16:06:02 +02:00
Luca Barbieri
6c598c78bd d3d1x: normalize whitespace 2010-09-23 16:06:02 +02:00
Luca Barbieri
e5ae4588d1 d3d1x: s/tpf/sm4/g 2010-09-23 16:06:02 +02:00
Luca Barbieri
75c29fe1c8 d3d1x: autogenerate shader enums and text from def files
This avoids the duplication in tpf.h and tpf_text.cpp
2010-09-23 16:06:02 +02:00
Luca Barbieri
22762012d1 d3d1x: initialize the mutex 2010-09-23 16:06:02 +02:00
José Fonseca
440129521c draw: Prevent clipped vertices overflow.
Some pathological triangles cause a theoritically impossible number of
clipped vertices.

The clipper will still assert, but at least release builds will not
crash, while this problem is further investigated.
2010-09-23 16:47:36 +01:00
Keith Whitwell
8b597b4ea4 draw: don't apply flatshading to clipped tris with <3 verts
If a triangle was completely culled by clipping, we would still try to
fix up its provoking vertex.
2010-09-23 16:11:17 +01:00
Luca Barbieri
1b15a3cafd d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
Otherwise softpipe and llvmpipe assert.
2010-09-23 11:23:08 +02:00
Luca Barbieri
17ad9972f4 d3d1x: fix deadlocks on non-recursive mutex 2010-09-23 11:23:08 +02:00
Dave Airlie
ada1d91c15 egl: fix build since 17eace581d
looks like mesa st didn't get updated.
2010-09-23 16:12:23 +10:00
Dave Airlie
6547a82df1 r600g: fix warnings since last commit. 2010-09-23 16:02:54 +10:00
Dave Airlie
2f8453eea3 r600g: use blitter to do db->cb flushing.
use the blitter + custom stage to avoid doing a whole lot of state
setup by hand. This makes life a lot easier for doing this on evergreen
it also keeps all the state setup in one place.

We setup a custom context state at the start with a flag to denote
its for the flush, when it gets generated we generate the correct state
for the flush and no longer have to do it all by hand.

this should also make adding texture *to* depth easier.
2010-09-23 16:00:16 +10:00
Dave Airlie
c262c4a2ff u_blitter: add a custom blitter call passing a dsa cso
reimplement the flush stage added for r300 to allow a custom DSA stage
to be used in the pipeline, this allows for r600 hw DB->CB flushes.
2010-09-23 16:00:16 +10:00
Luca Barbieri
881c05aa1e d3d1x: properly reference count the backend 2010-09-23 03:13:52 +02:00
Kristian Høgsberg
17eace581d dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
2010-09-22 22:02:05 -04:00
Zack Rusin
1c2423999e rbug: fix rbug when contexts are being destroyed 2010-09-22 20:41:23 -04:00
Dave Airlie
fa11c400d0 r600g: fix typo in evergreen register list
pointed out by glisse on irc.
2010-09-23 10:30:35 +10:00
Dave Airlie
8078e58795 r600g: fix depth readback on rv610 and other quirky variants.
at least zreaddraw works for me here now on my rv610
2010-09-23 10:20:56 +10:00
Dave Airlie
fb5ef05dc5 r600g: use floats instead of hex for blit vbo
once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
2010-09-23 10:01:48 +10:00